Custom UI button textures for the Light theme

This commit is contained in:
OverloadedOrama 2019-12-23 02:16:34 +02:00
parent 2a78237a82
commit 5358d0f6f8
209 changed files with 2353 additions and 7 deletions

View file

@ -52,14 +52,14 @@ func change_theme(ID : int) -> void:
top_menu_style = preload("res://Themes & Styles/Godot\'s Theme/TopMenuStyle.tres")
ruler_style = preload("res://Themes & Styles/Godot\'s Theme/RulerStyle.tres")
elif ID == 3: #Gold Theme
Global.theme_type = "Light"
Global.theme_type = "Gold"
Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Gold.png"), 0)
VisualServer.set_default_clear_color(Color(0.694118, 0.619608, 0.458824))
main_theme = preload("res://Themes & Styles/Gold Theme/Gold Theme.tres")
top_menu_style = preload("res://Themes & Styles/Gold Theme/GoldTopMenuStyle.tres")
ruler_style = preload("res://Themes & Styles/Gold Theme/GoldRulerStyle.tres")
elif ID == 4: #Light Theme
Global.theme_type = "Dark"
Global.theme_type = "Light"
Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Light.png"), 0)
VisualServer.set_default_clear_color(Color(0.705882, 0.705882, 0.705882))
main_theme = preload("res://Themes & Styles/Light Theme/Light Theme.tres")