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synced 2025-06-26 13:34:42 -04:00
Moved image effect code to DrawingAlgos.gd
More specifically, moved scale, crop, invert, desaturate and generate outline code to DrawingAlgos.gd. I am a little worried of DrawingAlgos.gd getting too big though.
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4 changed files with 226 additions and 218 deletions
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@ -11,136 +11,4 @@ func _on_OutlineDialog_confirmed() -> void:
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var inside_image : bool = $OptionsContainer/InsideImageCheckBox.pressed
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var image : Image = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image
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if image.is_invisible():
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return
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var new_image := Image.new()
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new_image.copy_from(image)
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new_image.lock()
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Global.canvas.handle_undo("Draw")
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for xx in image.get_size().x:
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for yy in image.get_size().y:
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var pos = Vector2(xx, yy)
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var current_pixel := image.get_pixelv(pos)
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if current_pixel.a == 0:
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continue
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for i in range(1, thickness + 1):
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if inside_image:
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var outline_pos : Vector2 = pos + Vector2.LEFT # Left
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if outline_pos.x < 0 || image.get_pixelv(outline_pos).a == 0:
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var new_pos : Vector2 = pos + Vector2.RIGHT * (i - 1)
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if new_pos.x < Global.current_project.size.x:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a > 0:
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new_image.set_pixelv(new_pos, outline_color)
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outline_pos = pos + Vector2.RIGHT # Right
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if outline_pos.x >= Global.current_project.size.x || image.get_pixelv(outline_pos).a == 0:
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var new_pos : Vector2 = pos + Vector2.LEFT * (i - 1)
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if new_pos.x >= 0:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a > 0:
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new_image.set_pixelv(new_pos, outline_color)
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outline_pos = pos + Vector2.UP # Up
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if outline_pos.y < 0 || image.get_pixelv(outline_pos).a == 0:
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var new_pos : Vector2 = pos + Vector2.DOWN * (i - 1)
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if new_pos.y < Global.current_project.size.y:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a > 0:
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new_image.set_pixelv(new_pos, outline_color)
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outline_pos = pos + Vector2.DOWN # Down
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if outline_pos.y >= Global.current_project.size.y || image.get_pixelv(outline_pos).a == 0:
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var new_pos : Vector2 = pos + Vector2.UP * (i - 1)
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if new_pos.y >= 0:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a > 0:
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new_image.set_pixelv(new_pos, outline_color)
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if diagonal:
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outline_pos = pos + (Vector2.LEFT + Vector2.UP) # Top left
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if (outline_pos.x < 0 && outline_pos.y < 0) || image.get_pixelv(outline_pos).a == 0:
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var new_pos : Vector2 = pos + (Vector2.RIGHT + Vector2.DOWN) * (i - 1)
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if new_pos.x < Global.current_project.size.x && new_pos.y < Global.current_project.size.y:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a > 0:
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new_image.set_pixelv(new_pos, outline_color)
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outline_pos = pos + (Vector2.LEFT + Vector2.DOWN) # Bottom left
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if (outline_pos.x < 0 && outline_pos.y >= Global.current_project.size.y) || image.get_pixelv(outline_pos).a == 0:
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var new_pos : Vector2 = pos + (Vector2.RIGHT + Vector2.UP) * (i - 1)
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if new_pos.x < Global.current_project.size.x && new_pos.y >= 0:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a > 0:
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new_image.set_pixelv(new_pos, outline_color)
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outline_pos = pos + (Vector2.RIGHT + Vector2.UP) # Top right
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if (outline_pos.x >= Global.current_project.size.x && outline_pos.y < 0) || image.get_pixelv(outline_pos).a == 0:
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var new_pos : Vector2 = pos + (Vector2.LEFT + Vector2.DOWN) * (i - 1)
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if new_pos.x >= 0 && new_pos.y < Global.current_project.size.y:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a > 0:
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new_image.set_pixelv(new_pos, outline_color)
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outline_pos = pos + (Vector2.RIGHT + Vector2.DOWN) # Bottom right
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if (outline_pos.x >= Global.current_project.size.x && outline_pos.y >= Global.current_project.size.y) || image.get_pixelv(outline_pos).a == 0:
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var new_pos : Vector2 = pos + (Vector2.LEFT + Vector2.UP) * (i - 1)
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if new_pos.x >= 0 && new_pos.y >= 0:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a > 0:
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new_image.set_pixelv(new_pos, outline_color)
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else:
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var new_pos : Vector2 = pos + Vector2.LEFT * i # Left
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if new_pos.x >= 0:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a == 0:
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new_image.set_pixelv(new_pos, outline_color)
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new_pos = pos + Vector2.RIGHT * i # Right
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if new_pos.x < Global.current_project.size.x:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a == 0:
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new_image.set_pixelv(new_pos, outline_color)
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new_pos = pos + Vector2.UP * i # Up
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if new_pos.y >= 0:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a == 0:
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new_image.set_pixelv(new_pos, outline_color)
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new_pos = pos + Vector2.DOWN * i # Down
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if new_pos.y < Global.current_project.size.y:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a == 0:
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new_image.set_pixelv(new_pos, outline_color)
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if diagonal:
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new_pos = pos + (Vector2.LEFT + Vector2.UP) * i # Top left
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if new_pos.x >= 0 && new_pos.y >= 0:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a == 0:
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new_image.set_pixelv(new_pos, outline_color)
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new_pos = pos + (Vector2.LEFT + Vector2.DOWN) * i # Bottom left
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if new_pos.x >= 0 && new_pos.y < Global.current_project.size.y:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a == 0:
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new_image.set_pixelv(new_pos, outline_color)
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new_pos = pos + (Vector2.RIGHT + Vector2.UP) * i # Top right
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if new_pos.x < Global.current_project.size.x && new_pos.y >= 0:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a == 0:
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new_image.set_pixelv(new_pos, outline_color)
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new_pos = pos + (Vector2.RIGHT + Vector2.DOWN) * i # Bottom right
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if new_pos.x < Global.current_project.size.x && new_pos.y < Global.current_project.size.y:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a == 0:
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new_image.set_pixelv(new_pos, outline_color)
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image.copy_from(new_image)
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Global.canvas.handle_redo("Draw")
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DrawingAlgos.generate_outline(image, outline_color, thickness, diagonal, inside_image)
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@ -5,19 +5,4 @@ func _on_ScaleImage_confirmed() -> void:
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var width : int = $VBoxContainer/OptionsContainer/WidthValue.value
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var height : int = $VBoxContainer/OptionsContainer/HeightValue.value
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var interpolation : int = $VBoxContainer/OptionsContainer/InterpolationType.selected
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Global.current_project.undos += 1
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Global.current_project.undo_redo.create_action("Scale")
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Global.current_project.undo_redo.add_do_property(Global.current_project, "size", Vector2(width, height).floor())
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for f in Global.current_project.frames:
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for i in range(f.cels.size() - 1, -1, -1):
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var sprite := Image.new()
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sprite.copy_from(f.cels[i].image)
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sprite.resize(width, height, interpolation)
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Global.current_project.undo_redo.add_do_property(f.cels[i].image, "data", sprite.data)
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Global.current_project.undo_redo.add_undo_property(f.cels[i].image, "data", f.cels[i].image.data)
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "size", Global.current_project.size)
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Global.current_project.undo_redo.add_undo_method(Global, "undo")
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Global.current_project.undo_redo.add_do_method(Global, "redo")
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Global.current_project.undo_redo.commit_action()
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DrawingAlgos.scale_image(width, height, interpolation)
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