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Made a Frame class, no longer use multiple Canvases for multiple frames
The Canvas is now single node, instead of having multiple canvases for each frame. This should also be a performance optimization, since there are less canvas nodes, so there are less _input() calls. It should also fix a rare Undo/Redo issue with motion drawing and making lines. Could be unstable, needs more testing. As a side effect, the guides are now the same for all frames, so this should also close #246.
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17 changed files with 412 additions and 459 deletions
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src/Classes/Frame.gd
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src/Classes/Frame.gd
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class_name Frame extends Reference
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# A class for frame properties.
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# A frame is a collection of cels, for each layer.
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var cels : Array # An array of Cels
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func _init(_cels := []) -> void:
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cels = _cels
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