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Made a Frame class, no longer use multiple Canvases for multiple frames
The Canvas is now single node, instead of having multiple canvases for each frame. This should also be a performance optimization, since there are less canvas nodes, so there are less _input() calls. It should also fix a rare Undo/Redo issue with motion drawing and making lines. Could be unstable, needs more testing. As a side effect, the guides are now the same for all frames, so this should also close #246.
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17 changed files with 412 additions and 459 deletions
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@ -55,10 +55,9 @@ func _ready() -> void:
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Global.transparent_checker._ready()
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for canvas in Global.canvases:
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for guide in canvas.get_children():
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if guide is Guide:
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guide.default_color = Global.guide_color
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for guide in Global.canvas.get_children():
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if guide is Guide:
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guide.default_color = Global.guide_color
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func _on_Preference_toggled(button_pressed : bool, prop : String) -> void:
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@ -96,10 +95,9 @@ func preference_update(prop : String) -> void:
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Global.transparent_checker._ready()
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if prop in ["guide_color"]:
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for canvas in Global.canvases:
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for guide in canvas.get_children():
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if guide is Guide:
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guide.default_color = Global.guide_color
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for guide in Global.canvas.get_children():
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if guide is Guide:
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guide.default_color = Global.guide_color
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Global.config_cache.save("user://cache.ini")
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