mirror of
https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-25 22:44:42 -04:00
Made a Frame class, no longer use multiple Canvases for multiple frames
The Canvas is now single node, instead of having multiple canvases for each frame. This should also be a performance optimization, since there are less canvas nodes, so there are less _input() calls. It should also fix a rare Undo/Redo issue with motion drawing and making lines. Could be unstable, needs more testing. As a side effect, the guides are now the same for all frames, so this should also close #246.
This commit is contained in:
parent
d8136a3e17
commit
54b628f6cb
17 changed files with 412 additions and 459 deletions
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@ -73,22 +73,23 @@ func _on_CreateNewImage_confirmed() -> void:
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var width : int = width_value.value
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var height : int = height_value.value
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var fill_color : Color = fill_color_node.color
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Global.clear_canvases()
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Global.clear_frames()
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Global.layers.clear()
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Global.layers.append(Layer.new())
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Global.canvas = load("res://src/Canvas.tscn").instance()
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Global.canvas.size = Vector2(width, height).floor()
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Global.canvas.fill_color = fill_color
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var frame : Frame = Global.canvas.new_empty_frame()
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Global.canvas.camera_zoom()
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Global.frames.append(frame)
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Global.canvases.append(Global.canvas)
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Global.canvas_parent.add_child(Global.canvas)
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Global.current_layer = 0
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Global.canvases = Global.canvases # To trigger Global.canvases_changed()
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Global.frames = Global.frames # To trigger Global.frames_changed()
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Global.current_frame = 0
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Global.layers = Global.layers # To trigger Global.layers_changed()
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Global.project_has_changed = false
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if fill_color.a > 0:
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Global.canvas.layers[0].image.fill(fill_color)
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Global.canvas.layers[0].image.lock()
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Global.frames[0].cels[0].image.fill(fill_color)
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Global.frames[0].cels[0].image.lock()
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Global.canvas.update_texture(0)
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@ -3,7 +3,7 @@ extends AcceptDialog
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enum ExportTab { FRAME = 0, SPRITESHEET = 1, ANIMATION = 2 }
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var current_tab : int = ExportTab.FRAME
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# All canvases and their layers processed/blended into images
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# All frames and their layers processed/blended into images
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var processed_images = [] # Image[]
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# Frame options
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@ -11,7 +11,7 @@ var frame_number := 0
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# Spritesheet options
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var frame_current_tag := 0 # Export only current frame tag
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var canvas_size := 1
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var number_of_frames := 1
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enum Orientation { ROWS = 0, COLUMNS = 1 }
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var orientation : int = Orientation.ROWS
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# How many rows/columns before new line is added
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@ -90,7 +90,7 @@ func show_tab() -> void:
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$FrameTimer.stop()
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if not was_exported:
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frame_number = Global.current_frame + 1
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$VBoxContainer/FrameOptions/FrameNumber/FrameNumber.max_value = Global.canvases.size() + 1
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$VBoxContainer/FrameOptions/FrameNumber/FrameNumber.max_value = Global.frames.size() + 1
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var prev_frame_number = $VBoxContainer/FrameOptions/FrameNumber/FrameNumber.value
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$VBoxContainer/FrameOptions/FrameNumber/FrameNumber.value = frame_number
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if prev_frame_number == frame_number:
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@ -101,13 +101,13 @@ func show_tab() -> void:
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file_format = FileFormat.PNG
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if not was_exported:
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orientation = Orientation.ROWS
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lines_count = int(ceil(sqrt(canvas_size)))
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lines_count = int(ceil(sqrt(number_of_frames)))
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process_spritesheet()
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$VBoxContainer/File/FileFormat.selected = FileFormat.PNG
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$VBoxContainer/SpritesheetOptions/Frames/Frames.select(frame_current_tag)
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$FrameTimer.stop()
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$VBoxContainer/SpritesheetOptions/Orientation/Orientation.selected = orientation
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$VBoxContainer/SpritesheetOptions/Orientation/LinesCount.max_value = canvas_size
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$VBoxContainer/SpritesheetOptions/Orientation/LinesCount.max_value = number_of_frames
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$VBoxContainer/SpritesheetOptions/Orientation/LinesCount.value = lines_count
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$VBoxContainer/SpritesheetOptions/Orientation/LinesCountLabel.text = "Columns:"
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$VBoxContainer/SpritesheetOptions.show()
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@ -135,10 +135,10 @@ func external_export() -> void:
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func process_frame() -> void:
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var canvas = Global.canvases[frame_number - 1]
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var frame = Global.frames[frame_number - 1]
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var image := Image.new()
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image.create(canvas.size.x, canvas.size.y, false, Image.FORMAT_RGBA8)
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blend_layers(image, canvas)
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image.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
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blend_layers(image, frame)
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processed_images.clear()
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processed_images.append(image)
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@ -149,12 +149,12 @@ func process_spritesheet() -> void:
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if frame_current_tag > 0:
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var frame_start = Global.animation_tags[frame_current_tag - 1].from
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var frame_end = Global.animation_tags[frame_current_tag - 1].to
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frames = Global.canvases.slice(frame_start-1, frame_end-1, 1, true)
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frames = Global.frames.slice(frame_start-1, frame_end-1, 1, true)
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else:
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frames = Global.canvases
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frames = Global.frames
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# Then store the size of frames for other functions
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canvas_size = frames.size()
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number_of_frames = frames.size()
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# If rows mode selected calculate columns count and vice versa
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var spritesheet_columns = lines_count if orientation == Orientation.ROWS else frames_divided_by_spritesheet_lines()
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@ -170,26 +170,26 @@ func process_spritesheet() -> void:
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var hh := 0
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var vv := 0
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for canvas in frames:
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for frame in frames:
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if orientation == Orientation.ROWS:
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if vv < spritesheet_columns:
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origin.x = canvas.size.x * vv
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origin.x = Global.canvas.size.x * vv
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vv += 1
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else:
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hh += 1
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origin.x = 0
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vv = 1
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origin.y = canvas.size.y * hh
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origin.y = Global.canvas.size.y * hh
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else:
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if hh < spritesheet_rows:
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origin.y = canvas.size.y * hh
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origin.y = Global.canvas.size.y * hh
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hh += 1
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else:
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vv += 1
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origin.y = 0
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hh = 1
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origin.x = canvas.size.x * vv
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blend_layers(whole_image, canvas, origin)
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origin.x = Global.canvas.size.x * vv
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blend_layers(whole_image, frame, origin)
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processed_images.clear()
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processed_images.append(whole_image)
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@ -197,10 +197,10 @@ func process_spritesheet() -> void:
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func process_animation() -> void:
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processed_images.clear()
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for canvas in Global.canvases:
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for frame in Global.frames:
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var image := Image.new()
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image.create(canvas.size.x, canvas.size.y, false, Image.FORMAT_RGBA8)
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blend_layers(image, canvas)
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image.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
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blend_layers(image, frame)
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processed_images.append(image)
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@ -361,21 +361,21 @@ func export_processed_images(ignore_overwrites : bool) -> void:
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# Blends canvas layers into passed image starting from the origin position
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func blend_layers(image: Image, canvas: Canvas, origin: Vector2 = Vector2(0, 0)) -> void:
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func blend_layers(image : Image, frame : Frame, origin : Vector2 = Vector2(0, 0)) -> void:
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image.lock()
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var layer_i := 0
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for layer in canvas.layers:
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for cel in frame.cels:
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if Global.layers[layer_i].visible:
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var layer_image := Image.new()
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layer_image.copy_from(layer.image)
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layer_image.lock()
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if layer.opacity < 1: # If we have layer transparency
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for xx in layer_image.get_size().x:
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for yy in layer_image.get_size().y:
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var pixel_color := layer_image.get_pixel(xx, yy)
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var alpha : float = pixel_color.a * layer.opacity
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layer_image.set_pixel(xx, yy, Color(pixel_color.r, pixel_color.g, pixel_color.b, alpha))
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DrawingAlgos.blend_rect(image, layer_image, Rect2(canvas.position, canvas.size), origin)
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var cel_image := Image.new()
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cel_image.copy_from(cel.image)
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cel_image.lock()
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if cel.opacity < 1: # If we have cel transparency
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for xx in cel_image.get_size().x:
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for yy in cel_image.get_size().y:
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var pixel_color := cel_image.get_pixel(xx, yy)
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var alpha : float = pixel_color.a * cel.opacity
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cel_image.set_pixel(xx, yy, Color(pixel_color.r, pixel_color.g, pixel_color.b, alpha))
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DrawingAlgos.blend_rect(image, cel_image, Rect2(Global.canvas.location, Global.canvas.size), origin)
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layer_i += 1
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image.unlock()
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@ -416,7 +416,7 @@ func create_export_path(multifile: bool, frame: int = 0) -> String:
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func frames_divided_by_spritesheet_lines() -> int:
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return int(ceil(canvas_size / float(lines_count)))
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return int(ceil(number_of_frames / float(lines_count)))
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func file_format_string(format_enum : int) -> String:
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@ -476,7 +476,7 @@ func store_export_settings() -> void:
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# Fill the dialog with previous export settings
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func restore_previous_export_settings() -> void:
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current_tab = exported_tab
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frame_number = exported_frame_number if exported_frame_number <= Global.canvases.size() else Global.canvases.size()
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frame_number = exported_frame_number if exported_frame_number <= Global.frames.size() else Global.frames.size()
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frame_current_tag = exported_frame_current_tag if exported_frame_current_tag <= Global.animation_tags.size() else 0
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orientation = exported_orientation
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lines_count = exported_lines_count
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@ -667,5 +667,5 @@ func _on_Frames_item_selected(id : int) -> void:
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frame_current_tag = id
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process_spritesheet()
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set_preview()
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$VBoxContainer/SpritesheetOptions/Orientation/LinesCount.max_value = canvas_size
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$VBoxContainer/SpritesheetOptions/Orientation/LinesCount.max_value = number_of_frames
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$VBoxContainer/SpritesheetOptions/Orientation/LinesCount.value = lines_count
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@ -37,19 +37,14 @@ func _on_VerticalFrames_value_changed(value) -> void:
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func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
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Global.control.opensprite_file_selected = true
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if !new_frame: # If we're not adding a new frame, delete the previous
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Global.clear_canvases()
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Global.clear_frames()
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Global.layers.clear()
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# Store [Layer name (0), Layer visibility boolean (1), Layer lock boolean (2), Frame container (3),
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# will new frames be linked boolean (4), Array of linked frames (5)]
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Global.layers.append(Layer.new())
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Global.current_layer = 0
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var first_path : String = paths[0]
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var i : int = Global.canvases.size()
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var i : int = Global.frames.size()
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if !import_spritesheet:
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# Find the biggest image and let it handle the camera zoom options
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var max_size : Vector2
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var biggest_canvas : Canvas
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for path in paths:
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var image := Image.new()
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var err := image.load(path)
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Global.dialog_open(true)
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continue
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var canvas : Canvas = load("res://src/Canvas.tscn").instance()
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canvas.size = image.get_size()
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Global.canvas.size = image.get_size()
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var frame := Frame.new()
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image.convert(Image.FORMAT_RGBA8)
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image.lock()
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canvas.layers.append(Cel.new(image, 1))
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frame.cels.append(Cel.new(image, 1))
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for _i in range(1, Global.layers.size()):
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var empty_sprite := Image.new()
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empty_sprite.create(canvas.size.x, canvas.size.y, false, Image.FORMAT_RGBA8)
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empty_sprite.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
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empty_sprite.fill(Color(0, 0, 0, 0))
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empty_sprite.lock()
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canvas.layers.append(Cel.new(empty_sprite, 1))
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frame.cels.append(Cel.new(empty_sprite, 1))
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canvas.frame = i
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Global.canvases.append(canvas)
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Global.canvas_parent.add_child(canvas)
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canvas.visible = false
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if path == paths[0]: # If it's the first file
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max_size = canvas.size
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biggest_canvas = canvas
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else:
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if canvas.size > max_size:
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biggest_canvas = canvas
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Global.frames.append(frame)
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i += 1
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if biggest_canvas:
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biggest_canvas.camera_zoom()
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else:
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var image := Image.new()
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var err := image.load(first_path)
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@ -105,36 +88,31 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
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var frame_height := image.get_size().y / spritesheet_vertical
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for yy in range(spritesheet_vertical):
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for xx in range(spritesheet_horizontal):
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var canvas : Canvas = load("res://src/Canvas.tscn").instance()
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var frame := Frame.new()
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var cropped_image := Image.new()
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cropped_image = image.get_rect(Rect2(frame_width * xx, frame_height * yy, frame_width, frame_height))
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canvas.size = cropped_image.get_size()
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Global.canvas.size = cropped_image.get_size()
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cropped_image.convert(Image.FORMAT_RGBA8)
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cropped_image.lock()
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canvas.layers.append(Cel.new(cropped_image, 1))
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frame.cels.append(Cel.new(cropped_image, 1))
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for _i in range(1, Global.layers.size()):
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var empty_sprite := Image.new()
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empty_sprite.create(canvas.size.x, canvas.size.y, false, Image.FORMAT_RGBA8)
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empty_sprite.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
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empty_sprite.fill(Color(0, 0, 0, 0))
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empty_sprite.lock()
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canvas.layers.append(Cel.new(empty_sprite, 1))
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frame.cels.append(Cel.new(empty_sprite, 1))
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canvas.frame = i
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Global.canvases.append(canvas)
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Global.canvas_parent.add_child(canvas)
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canvas.visible = false
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Global.frames.append(frame)
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i += 1
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Global.canvases[Global.canvases.size() - 1].camera_zoom()
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Global.canvas.camera_zoom()
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Global.canvases = Global.canvases # Just to call Global.canvases_changed
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Global.frames = Global.frames # Just to call Global.frames_changed
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Global.current_frame = i - 1
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Global.canvas = Global.canvases[Global.canvases.size() - 1]
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if !new_frame:
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Global.layers = Global.layers # Just to call Global.layers_changed
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Global.canvas.visible = true
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Global.window_title = first_path.get_file() + " (" + tr("imported") + ") - Pixelorama " + Global.current_version
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if Global.project_has_changed:
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@ -143,4 +121,3 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
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var directory_path := first_path.get_basename().replace(file_name, "")
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Global.export_dialog.directory_path = directory_path
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Global.export_dialog.file_name = file_name
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@ -7,17 +7,17 @@ func _on_ScaleImage_confirmed() -> void:
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var interpolation : int = $VBoxContainer/OptionsContainer/InterpolationType.selected
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Global.undos += 1
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Global.undo_redo.create_action("Scale")
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Global.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor())
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for c in Global.canvases:
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Global.undo_redo.add_do_property(c, "size", Vector2(width, height).floor())
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for i in range(c.layers.size() - 1, -1, -1):
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for f in Global.frames:
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for i in range(f.cels.size() - 1, -1, -1):
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var sprite := Image.new()
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sprite.copy_from(c.layers[i].image)
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sprite.copy_from(f.cels[i].image)
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sprite.resize(width, height, interpolation)
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Global.undo_redo.add_do_property(c.layers[i].image, "data", sprite.data)
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Global.undo_redo.add_undo_property(c.layers[i].image, "data", c.layers[i].image.data)
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Global.undo_redo.add_undo_property(c, "size", c.size)
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Global.undo_redo.add_do_property(f.cels[i].image, "data", sprite.data)
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Global.undo_redo.add_undo_property(f.cels[i].image, "data", f.cels[i].image.data)
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Global.undo_redo.add_undo_method(Global, "undo", Global.canvases)
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Global.undo_redo.add_do_method(Global, "redo", Global.canvases)
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Global.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
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Global.undo_redo.add_undo_method(Global, "undo")
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Global.undo_redo.add_do_method(Global, "redo")
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Global.undo_redo.commit_action()
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@ -4,7 +4,7 @@ var fps := 6.0
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var animation_loop := 1 # 0 is no loop, 1 is cycle loop, 2 is ping-pong loop
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var animation_forward := true
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var first_frame := 0
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var last_frame : int = Global.canvases.size() - 1
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var last_frame : int = Global.frames.size() - 1
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var timeline_scroll : ScrollContainer
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var tag_scroll_container : ScrollContainer
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@ -24,47 +24,48 @@ func _h_scroll_changed(value : float) -> void:
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func add_frame() -> void:
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var new_canvas : Canvas = load("res://src/Canvas.tscn").instance()
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new_canvas.size = Global.canvas.size
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new_canvas.frame = Global.canvases.size()
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var frame : Frame = Global.canvas.new_empty_frame()
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var new_frames : Array = Global.frames.duplicate()
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new_frames.append(frame)
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var new_layers : Array = Global.layers.duplicate()
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# Loop through the array to create new classes for each element, so that they
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# won't be the same as the original array's classes. Needed for undo/redo to work properly.
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for i in new_layers.size():
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var new_linked_cels = new_layers[i].linked_cels.duplicate()
|
||||
new_layers[i] = Layer.new(new_layers[i].name, new_layers[i].visible, new_layers[i].locked, new_layers[i].frame_container, new_layers[i].new_cels_linked, new_linked_cels)
|
||||
|
||||
var new_canvases : Array = Global.canvases.duplicate()
|
||||
new_canvases.append(new_canvas)
|
||||
for l_i in range(new_layers.size()):
|
||||
if new_layers[l_i].new_cels_linked: # If the link button is pressed
|
||||
new_layers[l_i].linked_cels.append(frame)
|
||||
frame.cels[l_i].image = new_layers[l_i].linked_cels[0].cels[l_i].image
|
||||
frame.cels[l_i].image_texture = new_layers[l_i].linked_cels[0].cels[l_i].image_texture
|
||||
|
||||
Global.undos += 1
|
||||
Global.undo_redo.create_action("Add Frame")
|
||||
Global.undo_redo.add_do_method(Global, "redo", [new_canvas])
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [new_canvas])
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
|
||||
Global.undo_redo.add_do_property(Global, "canvases", new_canvases)
|
||||
Global.undo_redo.add_do_property(Global, "canvas", new_canvas)
|
||||
Global.undo_redo.add_do_property(Global, "current_frame", new_canvases.size() - 1)
|
||||
Global.undo_redo.add_do_property(Global, "frames", new_frames)
|
||||
Global.undo_redo.add_do_property(Global, "current_frame", new_frames.size() - 1)
|
||||
Global.undo_redo.add_do_property(Global, "layers", new_layers)
|
||||
|
||||
for c in Global.canvases:
|
||||
Global.undo_redo.add_do_property(c, "visible", false)
|
||||
Global.undo_redo.add_undo_property(c, "visible", c.visible)
|
||||
|
||||
for l_i in range(Global.layers.size()):
|
||||
if Global.layers[l_i].new_cels_linked: # If the link button is pressed
|
||||
Global.layers[l_i].linked_cels.append(new_canvas)
|
||||
|
||||
Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases)
|
||||
Global.undo_redo.add_undo_property(Global, "canvas", Global.canvas)
|
||||
Global.undo_redo.add_undo_property(Global, "frames", Global.frames)
|
||||
Global.undo_redo.add_undo_property(Global, "current_frame", Global.current_frame)
|
||||
Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_DeleteFrame_pressed(frame := -1) -> void:
|
||||
if Global.canvases.size() == 1:
|
||||
if Global.frames.size() == 1:
|
||||
return
|
||||
if frame == -1:
|
||||
frame = Global.current_frame
|
||||
|
||||
var canvas : Canvas = Global.canvases[frame]
|
||||
var new_canvases : Array = Global.canvases.duplicate()
|
||||
new_canvases.erase(canvas)
|
||||
var frame_to_delete : Frame = Global.frames[frame]
|
||||
var new_frames : Array = Global.frames.duplicate()
|
||||
new_frames.erase(frame_to_delete)
|
||||
var current_frame := Global.current_frame
|
||||
if current_frame > 0 && current_frame == new_canvases.size(): # If it's the last frame
|
||||
if current_frame > 0 && current_frame == new_frames.size(): # If it's the last frame
|
||||
current_frame -= 1
|
||||
|
||||
var new_animation_tags := Global.animation_tags.duplicate()
|
||||
|
@ -96,34 +97,24 @@ func _on_DeleteFrame_pressed(frame := -1) -> void:
|
|||
|
||||
for layer in new_layers:
|
||||
for linked in layer.linked_cels:
|
||||
if linked == Global.canvases[frame]:
|
||||
if linked == Global.frames[frame]:
|
||||
layer.linked_cels.erase(linked)
|
||||
|
||||
Global.undos += 1
|
||||
Global.undo_redo.create_action("Remove Frame")
|
||||
|
||||
Global.undo_redo.add_do_property(Global, "canvases", new_canvases)
|
||||
Global.undo_redo.add_do_property(Global, "canvas", new_canvases[current_frame])
|
||||
Global.undo_redo.add_do_property(Global, "frames", new_frames)
|
||||
Global.undo_redo.add_do_property(Global, "current_frame", current_frame)
|
||||
Global.undo_redo.add_do_property(Global, "animation_tags", new_animation_tags)
|
||||
Global.undo_redo.add_do_property(Global, "layers", new_layers)
|
||||
|
||||
# Change the frame value of the canvaseso on the right
|
||||
# for example, if frame "3" was deleted, then "4" would have to become "3"
|
||||
for i in range(frame, new_canvases.size()):
|
||||
var c : Canvas = new_canvases[i]
|
||||
Global.undo_redo.add_do_property(c, "frame", i)
|
||||
Global.undo_redo.add_undo_property(c, "frame", c.frame)
|
||||
|
||||
|
||||
Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases)
|
||||
Global.undo_redo.add_undo_property(Global, "canvas", canvas)
|
||||
Global.undo_redo.add_undo_property(Global, "frames", Global.frames)
|
||||
Global.undo_redo.add_undo_property(Global, "current_frame", Global.current_frame)
|
||||
Global.undo_redo.add_undo_property(Global, "animation_tags", Global.animation_tags)
|
||||
Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
|
||||
|
||||
Global.undo_redo.add_do_method(Global, "redo", [canvas])
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [canvas])
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
||||
|
@ -131,19 +122,16 @@ func _on_CopyFrame_pressed(frame := -1) -> void:
|
|||
if frame == -1:
|
||||
frame = Global.current_frame
|
||||
|
||||
var canvas : Canvas = Global.canvases[frame]
|
||||
var new_canvas : Canvas = load("res://src/Canvas.tscn").instance()
|
||||
new_canvas.size = Global.canvas.size
|
||||
new_canvas.frame = Global.canvases.size()
|
||||
var new_frame := Frame.new()
|
||||
|
||||
var new_canvases := Global.canvases.duplicate()
|
||||
new_canvases.insert(frame + 1, new_canvas)
|
||||
var new_frames := Global.frames.duplicate()
|
||||
new_frames.insert(frame + 1, new_frame)
|
||||
|
||||
for layer in canvas.layers: # Copy every layer
|
||||
for cel in Global.frames[frame].cels: # Copy every cel
|
||||
var sprite := Image.new()
|
||||
sprite.copy_from(layer.image)
|
||||
sprite.copy_from(cel.image)
|
||||
sprite.lock()
|
||||
new_canvas.layers.append(Cel.new(sprite, layer.opacity))
|
||||
new_frame.cels.append(Cel.new(sprite, cel.opacity))
|
||||
|
||||
var new_animation_tags := Global.animation_tags.duplicate()
|
||||
# Loop through the tags to create new classes for them, so that they won't be the same
|
||||
|
@ -158,28 +146,18 @@ func _on_CopyFrame_pressed(frame := -1) -> void:
|
|||
|
||||
Global.undos += 1
|
||||
Global.undo_redo.create_action("Add Frame")
|
||||
Global.undo_redo.add_do_method(Global, "redo", [new_canvas])
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [new_canvas])
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
|
||||
Global.undo_redo.add_do_property(Global, "canvases", new_canvases)
|
||||
Global.undo_redo.add_do_property(Global, "canvas", new_canvas)
|
||||
Global.undo_redo.add_do_property(Global, "frames", new_frames)
|
||||
Global.undo_redo.add_do_property(Global, "current_frame", frame + 1)
|
||||
Global.undo_redo.add_do_property(Global, "animation_tags", new_animation_tags)
|
||||
for i in range(Global.layers.size()):
|
||||
for child in Global.layers[i].frame_container.get_children():
|
||||
Global.undo_redo.add_do_property(child, "pressed", false)
|
||||
Global.undo_redo.add_undo_property(child, "pressed", child.pressed)
|
||||
for c in Global.canvases:
|
||||
Global.undo_redo.add_do_property(c, "visible", false)
|
||||
Global.undo_redo.add_undo_property(c, "visible", c.visible)
|
||||
|
||||
for i in range(frame, new_canvases.size()):
|
||||
var c : Canvas = new_canvases[i]
|
||||
Global.undo_redo.add_do_property(c, "frame", i)
|
||||
Global.undo_redo.add_undo_property(c, "frame", c.frame)
|
||||
|
||||
Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases)
|
||||
Global.undo_redo.add_undo_property(Global, "canvas", Global.canvas)
|
||||
Global.undo_redo.add_undo_property(Global, "frames", Global.frames)
|
||||
Global.undo_redo.add_undo_property(Global, "current_frame", frame)
|
||||
Global.undo_redo.add_undo_property(Global, "animation_tags", Global.animation_tags)
|
||||
Global.undo_redo.commit_action()
|
||||
|
@ -276,12 +254,12 @@ func _on_AnimationTimer_timeout() -> void:
|
|||
|
||||
func play_animation(play : bool, forward_dir : bool) -> void:
|
||||
first_frame = 0
|
||||
last_frame = Global.canvases.size() - 1
|
||||
last_frame = Global.frames.size() - 1
|
||||
if Global.play_only_tags:
|
||||
for tag in Global.animation_tags:
|
||||
if Global.current_frame + 1 >= tag.from && Global.current_frame + 1 <= tag.to:
|
||||
first_frame = tag.from - 1
|
||||
last_frame = min(Global.canvases.size() - 1, tag.to - 1)
|
||||
last_frame = min(Global.frames.size() - 1, tag.to - 1)
|
||||
|
||||
if first_frame == last_frame:
|
||||
if forward_dir:
|
||||
|
@ -310,7 +288,7 @@ func play_animation(play : bool, forward_dir : bool) -> void:
|
|||
|
||||
|
||||
func _on_NextFrame_pressed() -> void:
|
||||
if Global.current_frame < Global.canvases.size() - 1:
|
||||
if Global.current_frame < Global.frames.size() - 1:
|
||||
Global.current_frame += 1
|
||||
|
||||
|
||||
|
@ -320,7 +298,7 @@ func _on_PreviousFrame_pressed() -> void:
|
|||
|
||||
|
||||
func _on_LastFrame_pressed() -> void:
|
||||
Global.current_frame = Global.canvases.size() - 1
|
||||
Global.current_frame = Global.frames.size() - 1
|
||||
|
||||
|
||||
func _on_FirstFrame_pressed() -> void:
|
||||
|
@ -359,27 +337,27 @@ func add_layer(is_new := true) -> void:
|
|||
Global.undos += 1
|
||||
Global.undo_redo.create_action("Add Layer")
|
||||
|
||||
for c in Global.canvases:
|
||||
for f in Global.frames:
|
||||
var new_layer := Image.new()
|
||||
if is_new:
|
||||
new_layer.create(c.size.x, c.size.y, false, Image.FORMAT_RGBA8)
|
||||
new_layer.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
else: # Clone layer
|
||||
new_layer.copy_from(c.layers[Global.current_layer].image)
|
||||
new_layer.copy_from(f.cels[Global.current_layer].image)
|
||||
|
||||
new_layer.lock()
|
||||
|
||||
var new_canvas_layers : Array = c.layers.duplicate()
|
||||
new_canvas_layers.append(Cel.new(new_layer, 1))
|
||||
Global.undo_redo.add_do_property(c, "layers", new_canvas_layers)
|
||||
Global.undo_redo.add_undo_property(c, "layers", c.layers)
|
||||
var new_cels : Array = f.cels.duplicate()
|
||||
new_cels.append(Cel.new(new_layer, 1))
|
||||
Global.undo_redo.add_do_property(f, "cels", new_cels)
|
||||
Global.undo_redo.add_undo_property(f, "cels", f.cels)
|
||||
|
||||
Global.undo_redo.add_do_property(Global, "current_layer", Global.current_layer + 1)
|
||||
Global.undo_redo.add_do_property(Global, "layers", new_layers)
|
||||
Global.undo_redo.add_undo_property(Global, "current_layer", Global.current_layer)
|
||||
Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
|
||||
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
|
||||
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
||||
|
@ -393,17 +371,17 @@ func _on_RemoveLayer_pressed() -> void:
|
|||
else:
|
||||
Global.undo_redo.add_do_property(Global, "current_layer", Global.current_layer)
|
||||
|
||||
for c in Global.canvases:
|
||||
var new_canvas_layers : Array = c.layers.duplicate()
|
||||
new_canvas_layers.remove(Global.current_layer)
|
||||
Global.undo_redo.add_do_property(c, "layers", new_canvas_layers)
|
||||
Global.undo_redo.add_undo_property(c, "layers", c.layers)
|
||||
for f in Global.frames:
|
||||
var new_cels : Array = f.cels.duplicate()
|
||||
new_cels.remove(Global.current_layer)
|
||||
Global.undo_redo.add_do_property(f, "cels", new_cels)
|
||||
Global.undo_redo.add_undo_property(f, "cels", f.cels)
|
||||
|
||||
Global.undo_redo.add_do_property(Global, "layers", new_layers)
|
||||
Global.undo_redo.add_undo_property(Global, "current_layer", Global.current_layer)
|
||||
Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
|
||||
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
||||
|
@ -415,21 +393,21 @@ func change_layer_order(rate : int) -> void:
|
|||
new_layers[Global.current_layer] = new_layers[change]
|
||||
new_layers[change] = temp
|
||||
Global.undo_redo.create_action("Change Layer Order")
|
||||
for c in Global.canvases:
|
||||
var new_canvas_layers : Array = c.layers.duplicate()
|
||||
var temp_canvas = new_canvas_layers[Global.current_layer]
|
||||
new_canvas_layers[Global.current_layer] = new_canvas_layers[change]
|
||||
new_canvas_layers[change] = temp_canvas
|
||||
Global.undo_redo.add_do_property(c, "layers", new_canvas_layers)
|
||||
Global.undo_redo.add_undo_property(c, "layers", c.layers)
|
||||
for f in Global.frames:
|
||||
var new_cels : Array = f.cels.duplicate()
|
||||
var temp_canvas = new_cels[Global.current_layer]
|
||||
new_cels[Global.current_layer] = new_cels[change]
|
||||
new_cels[change] = temp_canvas
|
||||
Global.undo_redo.add_do_property(f, "cels", new_cels)
|
||||
Global.undo_redo.add_undo_property(f, "cels", f.cels)
|
||||
|
||||
Global.undo_redo.add_do_property(Global, "current_layer", change)
|
||||
Global.undo_redo.add_do_property(Global, "layers", new_layers)
|
||||
Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
|
||||
Global.undo_redo.add_undo_property(Global, "current_layer", Global.current_layer)
|
||||
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
|
||||
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
||||
|
@ -443,35 +421,35 @@ func _on_MergeDownLayer_pressed() -> void:
|
|||
|
||||
Global.undos += 1
|
||||
Global.undo_redo.create_action("Merge Layer")
|
||||
for c in Global.canvases:
|
||||
var new_canvas_layers : Array = c.layers.duplicate()
|
||||
for i in new_canvas_layers.size():
|
||||
new_canvas_layers[i] = Cel.new(new_canvas_layers[i].image, new_canvas_layers[i].opacity)
|
||||
for f in Global.frames:
|
||||
var new_cels : Array = f.cels.duplicate()
|
||||
for i in new_cels.size():
|
||||
new_cels[i] = Cel.new(new_cels[i].image, new_cels[i].opacity)
|
||||
var selected_layer := Image.new()
|
||||
selected_layer.copy_from(new_canvas_layers[Global.current_layer].image)
|
||||
selected_layer.copy_from(new_cels[Global.current_layer].image)
|
||||
selected_layer.lock()
|
||||
|
||||
if c.layers[Global.current_layer].opacity < 1: # If we have layer transparency
|
||||
if f.cels[Global.current_layer].opacity < 1: # If we have layer transparency
|
||||
for xx in selected_layer.get_size().x:
|
||||
for yy in selected_layer.get_size().y:
|
||||
var pixel_color : Color = selected_layer.get_pixel(xx, yy)
|
||||
var alpha : float = pixel_color.a * c.layers[Global.current_layer].opacity
|
||||
var alpha : float = pixel_color.a * f.cels[Global.current_layer].opacity
|
||||
selected_layer.set_pixel(xx, yy, Color(pixel_color.r, pixel_color.g, pixel_color.b, alpha))
|
||||
|
||||
var new_layer := Image.new()
|
||||
new_layer.copy_from(c.layers[Global.current_layer - 1].image)
|
||||
new_layer.copy_from(f.cels[Global.current_layer - 1].image)
|
||||
new_layer.lock()
|
||||
DrawingAlgos.blend_rect(new_layer, selected_layer, Rect2(c.position, c.size), Vector2.ZERO)
|
||||
new_canvas_layers.remove(Global.current_layer)
|
||||
if !selected_layer.is_invisible() and Global.layers[Global.current_layer - 1].linked_cels.size() > 1 and (c in Global.layers[Global.current_layer - 1].linked_cels):
|
||||
new_layers[Global.current_layer - 1].linked_cels.erase(c)
|
||||
new_canvas_layers[Global.current_layer - 1].image = new_layer
|
||||
DrawingAlgos.blend_rect(new_layer, selected_layer, Rect2(Global.canvas.location, Global.canvas.size), Vector2.ZERO)
|
||||
new_cels.remove(Global.current_layer)
|
||||
if !selected_layer.is_invisible() and Global.layers[Global.current_layer - 1].linked_cels.size() > 1 and (f in Global.layers[Global.current_layer - 1].linked_cels):
|
||||
new_layers[Global.current_layer - 1].linked_cels.erase(f)
|
||||
new_cels[Global.current_layer - 1].image = new_layer
|
||||
else:
|
||||
Global.undo_redo.add_do_property(c.layers[Global.current_layer - 1].image, "data", new_layer.data)
|
||||
Global.undo_redo.add_undo_property(c.layers[Global.current_layer - 1].image, "data", c.layers[Global.current_layer - 1].image.data)
|
||||
Global.undo_redo.add_do_property(f.cels[Global.current_layer - 1].image, "data", new_layer.data)
|
||||
Global.undo_redo.add_undo_property(f.cels[Global.current_layer - 1].image, "data", f.cels[Global.current_layer - 1].image.data)
|
||||
|
||||
Global.undo_redo.add_do_property(c, "layers", new_canvas_layers)
|
||||
Global.undo_redo.add_undo_property(c, "layers", c.layers)
|
||||
Global.undo_redo.add_do_property(f, "cels", new_cels)
|
||||
Global.undo_redo.add_undo_property(f, "cels", f.cels)
|
||||
|
||||
new_layers.remove(Global.current_layer)
|
||||
Global.undo_redo.add_do_property(Global, "current_layer", Global.current_layer - 1)
|
||||
|
@ -479,13 +457,13 @@ func _on_MergeDownLayer_pressed() -> void:
|
|||
Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
|
||||
Global.undo_redo.add_undo_property(Global, "current_layer", Global.current_layer)
|
||||
|
||||
Global.undo_redo.add_undo_method(Global, "undo", Global.canvases)
|
||||
Global.undo_redo.add_do_method(Global, "redo", Global.canvases)
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_OpacitySlider_value_changed(value) -> void:
|
||||
Global.canvas.layers[Global.current_layer].opacity = value / 100
|
||||
Global.frames[Global.current_frame].cels[Global.current_layer].opacity = value / 100
|
||||
Global.layer_opacity_slider.value = value
|
||||
Global.layer_opacity_slider.value = value
|
||||
Global.layer_opacity_spinbox.value = value
|
||||
|
|
|
@ -8,7 +8,7 @@ onready var popup_menu : PopupMenu = $PopupMenu
|
|||
|
||||
func _ready() -> void:
|
||||
hint_tooltip = "Frame: %s, Layer: %s" % [frame + 1, layer]
|
||||
if Global.canvases[frame] in Global.layers[layer].linked_cels:
|
||||
if Global.frames[frame] in Global.layers[layer].linked_cels:
|
||||
get_node("LinkedIndicator").visible = true
|
||||
popup_menu.set_item_text(4, "Unlink Cel")
|
||||
popup_menu.set_item_metadata(4, "Unlink Cel")
|
||||
|
@ -23,7 +23,7 @@ func _on_CelButton_pressed() -> void:
|
|||
Global.current_frame = frame
|
||||
Global.current_layer = layer
|
||||
elif Input.is_action_just_released("right_mouse"):
|
||||
if Global.canvases.size() == 1:
|
||||
if Global.frames.size() == 1:
|
||||
popup_menu.set_item_disabled(0, true)
|
||||
popup_menu.set_item_disabled(2, true)
|
||||
popup_menu.set_item_disabled(3, true)
|
||||
|
@ -31,7 +31,7 @@ func _on_CelButton_pressed() -> void:
|
|||
popup_menu.set_item_disabled(0, false)
|
||||
if frame > 0:
|
||||
popup_menu.set_item_disabled(2, false)
|
||||
if frame < Global.canvases.size() - 1:
|
||||
if frame < Global.frames.size() - 1:
|
||||
popup_menu.set_item_disabled(3, false)
|
||||
popup_menu.popup(Rect2(get_global_mouse_position(), Vector2.ONE))
|
||||
pressed = !pressed
|
||||
|
@ -53,73 +53,68 @@ func _on_PopupMenu_id_pressed(ID : int) -> void:
|
|||
3: # Move Right
|
||||
change_frame_order(1)
|
||||
4: # Unlink Cel
|
||||
var cel_index : int = Global.layers[layer].linked_cels.find(Global.canvases[frame])
|
||||
var c = Global.canvases[frame]
|
||||
var cel_index : int = Global.layers[layer].linked_cels.find(Global.frames[frame])
|
||||
var f = Global.frames[frame]
|
||||
var new_layers : Array = Global.layers.duplicate()
|
||||
# Loop through the array to create new classes for each element, so that they
|
||||
# won't be the same as the original array's classes. Needed for undo/redo to work properly.
|
||||
for i in new_layers.size():
|
||||
var new_linked_cels = new_layers[i].linked_cels.duplicate()
|
||||
new_layers[i] = Layer.new(new_layers[i].name, new_layers[i].visible, new_layers[i].locked, new_layers[i].frame_container, new_layers[i].new_cels_linked, new_linked_cels)
|
||||
var new_canvas_layers : Array = c.layers.duplicate()
|
||||
for i in new_canvas_layers.size():
|
||||
new_canvas_layers[i] = Cel.new(new_canvas_layers[i].image, new_canvas_layers[i].opacity)
|
||||
var new_cels : Array = f.cels.duplicate()
|
||||
for i in new_cels.size():
|
||||
new_cels[i] = Cel.new(new_cels[i].image, new_cels[i].opacity)
|
||||
|
||||
if popup_menu.get_item_metadata(4) == "Unlink Cel":
|
||||
new_layers[layer].linked_cels.remove(cel_index)
|
||||
var sprite := Image.new()
|
||||
sprite.copy_from(Global.canvases[frame].layers[layer].image)
|
||||
sprite.copy_from(Global.frames[frame].cels[layer].image)
|
||||
sprite.lock()
|
||||
new_canvas_layers[layer].image = sprite
|
||||
new_cels[layer].image = sprite
|
||||
|
||||
Global.undo_redo.create_action("Unlink Cel")
|
||||
Global.undo_redo.add_do_property(Global, "layers", new_layers)
|
||||
Global.undo_redo.add_do_property(c, "layers", new_canvas_layers)
|
||||
Global.undo_redo.add_do_property(f, "cels", new_cels)
|
||||
Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
|
||||
Global.undo_redo.add_undo_property(c, "layers", c.layers)
|
||||
Global.undo_redo.add_undo_property(f, "cels", f.cels)
|
||||
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvases[frame]], layer)
|
||||
Global.undo_redo.add_do_method(Global, "redo", [Global.canvases[frame]], layer)
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.commit_action()
|
||||
elif popup_menu.get_item_metadata(4) == "Link Cel":
|
||||
new_layers[layer].linked_cels.append(Global.canvases[frame])
|
||||
new_layers[layer].linked_cels.append(Global.frames[frame])
|
||||
Global.undo_redo.create_action("Link Cel")
|
||||
Global.undo_redo.add_do_property(Global, "layers", new_layers)
|
||||
if new_layers[layer].linked_cels.size() > 1:
|
||||
# If there are already linked cels, set the current cel's image
|
||||
# to the first linked cel's image
|
||||
new_canvas_layers[layer].image = new_layers[layer].linked_cels[0].layers[layer].image
|
||||
new_canvas_layers[layer].image_texture = new_layers[layer].linked_cels[0].layers[layer].image_texture
|
||||
Global.undo_redo.add_do_property(c, "layers", new_canvas_layers)
|
||||
Global.undo_redo.add_undo_property(c, "layers", c.layers)
|
||||
new_cels[layer].image = new_layers[layer].linked_cels[0].cels[layer].image
|
||||
new_cels[layer].image_texture = new_layers[layer].linked_cels[0].cels[layer].image_texture
|
||||
Global.undo_redo.add_do_property(f, "cels", new_cels)
|
||||
Global.undo_redo.add_undo_property(f, "cels", f.cels)
|
||||
|
||||
Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvases[frame]], layer)
|
||||
Global.undo_redo.add_do_method(Global, "redo", [Global.canvases[frame]], layer)
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
||||
func change_frame_order(rate : int) -> void:
|
||||
var change = frame + rate
|
||||
var new_canvases : Array = Global.canvases.duplicate()
|
||||
var temp = new_canvases[frame]
|
||||
new_canvases[frame] = new_canvases[change]
|
||||
new_canvases[change] = temp
|
||||
var new_frames : Array = Global.frames.duplicate()
|
||||
var temp = new_frames[frame]
|
||||
new_frames[frame] = new_frames[change]
|
||||
new_frames[change] = temp
|
||||
|
||||
Global.undo_redo.create_action("Change Frame Order")
|
||||
Global.undo_redo.add_do_property(Global, "canvases", new_canvases)
|
||||
Global.undo_redo.add_do_property(Global.canvases[frame], "frame", change)
|
||||
Global.undo_redo.add_do_property(Global.canvases[change], "frame", frame)
|
||||
Global.undo_redo.add_do_property(Global, "frames", new_frames)
|
||||
|
||||
if Global.current_frame == frame:
|
||||
Global.undo_redo.add_do_property(Global, "current_frame", change)
|
||||
Global.undo_redo.add_undo_property(Global, "current_frame", Global.current_frame)
|
||||
|
||||
Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases)
|
||||
Global.undo_redo.add_undo_property(Global.canvases[frame], "frame", frame)
|
||||
Global.undo_redo.add_undo_property(Global.canvases[change], "frame", change)
|
||||
Global.undo_redo.add_undo_property(Global, "frames", Global.frames)
|
||||
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvases[frame]])
|
||||
Global.undo_redo.add_do_method(Global, "redo", [Global.canvases[frame]])
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
|
|
@ -86,8 +86,8 @@ func _on_TagOptions_confirmed() -> void:
|
|||
var tag_from : int = options_dialog.get_node("GridContainer/FromSpinBox").value
|
||||
var tag_to : int = options_dialog.get_node("GridContainer/ToSpinBox").value
|
||||
|
||||
if tag_to > Global.canvases.size():
|
||||
tag_to = Global.canvases.size()
|
||||
if tag_to > Global.frames.size():
|
||||
tag_to = Global.frames.size()
|
||||
|
||||
if tag_from > tag_to:
|
||||
tag_from = tag_to
|
||||
|
|
|
@ -74,5 +74,6 @@ func _on_LockButton_pressed() -> void:
|
|||
func _on_LinkButton_pressed() -> void:
|
||||
Global.layers[i].new_cels_linked = !Global.layers[i].new_cels_linked
|
||||
if Global.layers[i].new_cels_linked && !Global.layers[i].linked_cels:
|
||||
Global.layers[i].linked_cels.append(Global.canvas)
|
||||
# If button is pressed and there are no linked cels in the layer
|
||||
Global.layers[i].linked_cels.append(Global.frames[Global.current_frame])
|
||||
Global.layers[i].frame_container.get_child(Global.current_frame)._ready()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue