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Overall code re-organizing & layer renaming changes
- When renaming a layer, the line edit grabs the focus. If enter is pressed, it gets invisible. Also fixed positioning and size - Re-organized the variables in Global, now they are less messy and randomly placed - Layer, frame & brush textures stretch mode has been changed to Keep Aspect Centered
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14 changed files with 158 additions and 116 deletions
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@ -8,7 +8,7 @@ var drag := false
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func _ready() -> void:
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viewport_container = get_parent().get_parent()
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func _input(event) -> void:
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func _input(event : InputEvent) -> void:
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var mouse_pos := viewport_container.get_local_mouse_position()
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var viewport_size := viewport_container.rect_size
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if event.is_action_pressed("camera_drag"):
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