Overall code re-organizing & layer renaming changes

- When renaming a layer, the line edit grabs the focus. If enter is pressed, it gets invisible. Also fixed positioning and size
- Re-organized the variables in Global, now they are less messy and randomly placed
- Layer, frame & brush textures stretch mode has been changed to Keep Aspect Centered
This commit is contained in:
OverloadedOrama 2019-12-06 01:48:29 +02:00
parent da61234b13
commit 5613c3d7ef
14 changed files with 158 additions and 116 deletions

View file

@ -142,7 +142,7 @@ func _ready() -> void:
brushes_dir.list_dir_end()
Global.brushes_from_files = Global.custom_brushes.size()
func _input(event) -> void:
func _input(event : InputEvent) -> void:
if event.is_action_pressed("toggle_fullscreen"):
OS.window_fullscreen = !OS.window_fullscreen
@ -153,7 +153,7 @@ func _input(event) -> void:
elif event.is_action_pressed(t[1]): #Shortcut for left button
_on_Tool_pressed(t[0], false, true)
func _notification(what) -> void:
func _notification(what : int) -> void:
if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST: #Handle exit
$QuitDialog.popup_centered()
Global.can_draw = false