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Overall code re-organizing & layer renaming changes
- When renaming a layer, the line edit grabs the focus. If enter is pressed, it gets invisible. Also fixed positioning and size - Re-organized the variables in Global, now they are less messy and randomly placed - Layer, frame & brush textures stretch mode has been changed to Keep Aspect Centered
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@ -10,7 +10,7 @@ var first : Vector2
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var last : Vector2
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# warning-ignore:unused_argument
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func _process(delta) -> void:
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func _process(delta : float) -> void:
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update()
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#Code taken and modified from Godot's source code
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