Overall code re-organizing & layer renaming changes

- When renaming a layer, the line edit grabs the focus. If enter is pressed, it gets invisible. Also fixed positioning and size
- Re-organized the variables in Global, now they are less messy and randomly placed
- Layer, frame & brush textures stretch mode has been changed to Keep Aspect Centered
This commit is contained in:
OverloadedOrama 2019-12-06 01:48:29 +02:00
parent da61234b13
commit 5613c3d7ef
14 changed files with 158 additions and 116 deletions

View file

@ -10,7 +10,7 @@ var first : Vector2
var last : Vector2
# warning-ignore:unused_argument
func _process(delta) -> void:
func _process(delta : float) -> void:
update()
#Code taken and modified from Godot's source code