v0.2 - Animation Timeline & UI changes!

v0.2 of Pixelorama is out!
- Added animation timeline. You can add. remove. clone and change order of your frames!
- You can now import multiple images as frames.
- Ability to save individual frames, all frames as multiple files, or all frames as a single file in the form of a horizontal or vertical spritesheet!
- Different frames can have a unique amount of layers and they can be of different sizes.
- Image scaling is now functional.
- Added hints for UI elements.
- A lot of UI changes.
This commit is contained in:
OverloadedOrama 2019-09-10 01:57:46 +03:00
parent 1f80291a4b
commit 5781c42821
25 changed files with 765 additions and 183 deletions

8
Scripts/FrameButton.gd Normal file
View file

@ -0,0 +1,8 @@
extends Button
var frame := 0
func _on_FrameButton_pressed() -> void:
Global.current_frame = frame
#print(len(Global.canvases))
Global.change_frame()