mirror of
https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-25 11:54:44 -04:00
Use a different dialog for when quitting while there is unsaved progress
It now also works when quitting from File > Quit (or Control + Q)
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parent
105d612fcd
commit
5a44f3f4d5
2 changed files with 24 additions and 24 deletions
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@ -9,7 +9,6 @@ var redone := false
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var is_quitting_on_save := false
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var previous_left_color := Color.black
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var previous_right_color := Color.white
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var SaveButton : Button
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -171,6 +170,9 @@ func _ready() -> void:
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$MenuAndUI/UI/ToolPanel/Tools/ColorAndToolOptions/ColorButtonsVertical/ColorPickersCenter/ColorPickersHorizontal/LeftColorPickerButton.get_picker().presets_visible = false
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$MenuAndUI/UI/ToolPanel/Tools/ColorAndToolOptions/ColorButtonsVertical/ColorPickersCenter/ColorPickersHorizontal/RightColorPickerButton.get_picker().presets_visible = false
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$QuitAndSaveDialog.add_button("Save & Exit", false, "Save")
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$QuitAndSaveDialog.get_ok().text = "Exit without saving"
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if not Global.config_cache.has_section_key("preferences", "startup"):
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Global.config_cache.set_value("preferences", "startup", true)
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@ -203,18 +205,7 @@ func _input(event : InputEvent) -> void:
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func _notification(what : int) -> void:
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if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST: # Handle exit
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if !$QuitDialog.visible:
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if Global.saved:
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$QuitDialog.window_title = "Please Confirm..."
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$QuitDialog.dialog_text = "Are you sure you want to exit Pixelorama?"
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$QuitDialog.get_ok().text = "OK"
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else:
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$QuitDialog.window_title = "Save before exiting?"
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$QuitDialog.dialog_text = "You have unsaved progress. How do you wish to proceed?"
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SaveButton = $QuitDialog.add_button("Save & Exit", false, "Save")
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$QuitDialog.get_ok().text = "Exit without saving"
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$QuitDialog.call_deferred("popup_centered")
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Global.can_draw = false
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show_quit_dialog()
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func file_menu_id_pressed(id : int) -> void:
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match id:
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@ -250,10 +241,7 @@ func file_menu_id_pressed(id : int) -> void:
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$ExportSprites.popup_centered()
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Global.can_draw = false
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7: # Quit
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if !Global.saved && !$QuitDialog.visible:
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SaveButton = $QuitDialog.add_button("Save", false, "Save")
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$QuitDialog.popup_centered()
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Global.can_draw = false
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show_quit_dialog()
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func edit_menu_id_pressed(id : int) -> void:
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match id:
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@ -870,17 +858,21 @@ func _on_OpacitySlider_value_changed(value) -> void:
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Global.layer_opacity_spinbox.value = value
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Global.canvas.update()
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func _on_QuitDialog_custom_action(action : String) -> void:
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func show_quit_dialog() -> void:
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if !$QuitDialog.visible:
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if Global.saved:
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$QuitDialog.call_deferred("popup_centered")
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else:
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$QuitAndSaveDialog.call_deferred("popup_centered")
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Global.can_draw = false
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func _on_QuitAndSaveDialog_custom_action(action : String) -> void:
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if action == "Save":
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is_quitting_on_save = true
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$SaveSprite.popup_centered()
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$QuitDialog.hide()
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Global.can_draw = false
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func _on_QuitDialog_popup_hide() -> void:
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if !Global.saved:
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SaveButton.queue_free()
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func _on_QuitDialog_confirmed() -> void:
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# Darken the UI to denote that the application is currently exiting
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# (it won't respond to user input in this state).
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