Changes to scripts to follow GDScript style guide

Please read here for more info: https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_styleguide.html

This commit does not add/change any new/existing features.
This commit is contained in:
OverloadedOrama 2020-05-01 20:47:10 +03:00
parent 62bbad7374
commit 5a54235604
32 changed files with 295 additions and 165 deletions

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@ -2,6 +2,7 @@
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
<br><br>
## [v0.7] - Unreleased
This update has been brought to you by the contributions of:
@ -65,7 +66,7 @@ sapient-cogbag, Kinwailo, Igor Santarek (jegor377), Dávid Gábor BODOR (dragonf
### Removed
- It's no longer possible for frames to have different amounts of layers. All frames have the same amount.
- The guides no longer work with undo/redo.
<br><br>
## [v0.6.2] - 17-02-2020
@ -103,7 +104,7 @@ sapient-cogbag, Kinwailo, Igor Santarek (jegor377), Dávid Gábor BODOR (dragonf
- Possibly fixed a rare crash where the cursor image was failing to load. It is now being loaded only once.
- Fixed ruler markings cutting off before they should - Thanks to YeldhamDev!
- Fixed bug where resizing the image on export and moving selection content were not working on Godot 3.2 - Issues #161 and #162
<br><br>
## [v0.6.1] - 13-01-2020
@ -134,7 +135,7 @@ sapient-cogbag, Kinwailo, Igor Santarek (jegor377), Dávid Gábor BODOR (dragonf
- The canvas updates automatically when onion skinning settings change.
- Fixed a rare crash with straight lines. It was possible that the variable `is_making_line` could be true, even if the line itself has been freed from memory.
- Fixed issue where undo/redo was not working properly for straight lines that went outside the canvas.
<br><br>
## [v0.6] - 06-01-2020