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Changes to scripts to follow GDScript style guide
Please read here for more info: https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_styleguide.html This commit does not add/change any new/existing features.
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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<br><br>
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## [v0.7] - Unreleased
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This update has been brought to you by the contributions of:
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@ -65,7 +66,7 @@ sapient-cogbag, Kinwailo, Igor Santarek (jegor377), Dávid Gábor BODOR (dragonf
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### Removed
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- It's no longer possible for frames to have different amounts of layers. All frames have the same amount.
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- The guides no longer work with undo/redo.
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<br><br>
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## [v0.6.2] - 17-02-2020
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@ -103,7 +104,7 @@ sapient-cogbag, Kinwailo, Igor Santarek (jegor377), Dávid Gábor BODOR (dragonf
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- Possibly fixed a rare crash where the cursor image was failing to load. It is now being loaded only once.
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- Fixed ruler markings cutting off before they should - Thanks to YeldhamDev!
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- Fixed bug where resizing the image on export and moving selection content were not working on Godot 3.2 - Issues #161 and #162
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<br><br>
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## [v0.6.1] - 13-01-2020
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@ -134,7 +135,7 @@ sapient-cogbag, Kinwailo, Igor Santarek (jegor377), Dávid Gábor BODOR (dragonf
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- The canvas updates automatically when onion skinning settings change.
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- Fixed a rare crash with straight lines. It was possible that the variable `is_making_line` could be true, even if the line itself has been freed from memory.
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- Fixed issue where undo/redo was not working properly for straight lines that went outside the canvas.
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<br><br>
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## [v0.6] - 06-01-2020
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