Changes to scripts to follow GDScript style guide

Please read here for more info: https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_styleguide.html

This commit does not add/change any new/existing features.
This commit is contained in:
OverloadedOrama 2020-05-01 20:47:10 +03:00
parent 62bbad7374
commit 5a54235604
32 changed files with 295 additions and 165 deletions

View file

@ -1,5 +1,9 @@
extends WindowDialog
var current_layer : Image
var preview_image : Image
var preview_texture : ImageTexture
onready var hue_slider = $MarginContainer/VBoxContainer/HBoxContainer/Sliders/Hue
onready var sat_slider = $MarginContainer/VBoxContainer/HBoxContainer/Sliders/Saturation
onready var val_slider = $MarginContainer/VBoxContainer/HBoxContainer/Sliders/Value
@ -10,26 +14,26 @@ onready var val_spinbox = $MarginContainer/VBoxContainer/HBoxContainer/TextBoxes
onready var preview = $MarginContainer/VBoxContainer/TextureRect
var current_layer:Image
var preview_image:Image
var preview_texture:ImageTexture
func _ready():
func _ready() -> void:
current_layer = Image.new()
preview_image = Image.new()
preview_texture = ImageTexture.new()
preview_texture.flags = 0
func _on_HSVDialog_about_to_show():
func _on_HSVDialog_about_to_show() -> void:
current_layer = Global.canvas.layers[Global.current_layer][0]
preview_image.copy_from(current_layer)
update_preview()
func _on_Cancel_pressed():
func _on_Cancel_pressed() -> void:
visible = false
reset()
func _on_Apply_pressed():
func _on_Apply_pressed() -> void:
Global.canvas.handle_undo("Draw")
Global.canvas.adjust_hsv(current_layer,0,hue_slider.value)
Global.canvas.adjust_hsv(current_layer,1,sat_slider.value)
@ -39,6 +43,7 @@ func _on_Apply_pressed():
reset()
visible = false
func reset() -> void:
disconnect_signals()
hue_slider.value = 0
@ -49,6 +54,7 @@ func reset() -> void:
val_spinbox.value = 0
reconnect_signals()
func update_preview() -> void:
preview_image.copy_from(current_layer)
Global.canvas.adjust_hsv(preview_image,0,hue_slider.value)
@ -57,6 +63,7 @@ func update_preview() -> void:
preview_texture.create_from_image(preview_image, 0)
preview.texture = preview_texture
func disconnect_signals() -> void:
hue_slider.disconnect("value_changed",self,"_on_Hue_value_changed")
sat_slider.disconnect("value_changed",self,"_on_Saturation_value_changed")
@ -65,6 +72,7 @@ func disconnect_signals() -> void:
sat_spinbox.disconnect("value_changed",self,"_on_Saturation_value_changed")
val_spinbox.disconnect("value_changed",self,"_on_Value_value_changed")
func reconnect_signals() -> void:
hue_slider.connect("value_changed",self,"_on_Hue_value_changed")
sat_slider.connect("value_changed",self,"_on_Saturation_value_changed")
@ -73,24 +81,20 @@ func reconnect_signals() -> void:
sat_spinbox.connect("value_changed",self,"_on_Saturation_value_changed")
val_spinbox.connect("value_changed",self,"_on_Value_value_changed")
func _on_Hue_value_changed(value):
func _on_Hue_value_changed(value : float) -> void:
hue_spinbox.value = value
hue_slider.value = value
update_preview()
func _on_Saturation_value_changed(value):
func _on_Saturation_value_changed(value : float) -> void:
sat_spinbox.value = value
sat_slider.value = value
update_preview()
func _on_Value_value_changed(value):
func _on_Value_value_changed(value : float) -> void:
val_spinbox.value = value
val_slider.value = value
update_preview()