Revert "Big changes to timeline buttons"

This reverts commit e05fc26f5a.
This commit is contained in:
OverloadedOrama 2020-04-30 16:45:46 +03:00
parent e05fc26f5a
commit 5b3c846e72
275 changed files with 2470 additions and 1192 deletions

View file

@ -175,11 +175,12 @@ func _on_FrameTagButton_pressed() -> void:
func _on_OnionSkinning_pressed() -> void:
Global.onion_skinning = !Global.onion_skinning
Global.canvas.update()
var texture_button : TextureRect = Global.onion_skinning_button.get_child(0)
if Global.onion_skinning:
texture_button.texture = load("res://Assets/Graphics/%s Themes/Timeline/onion_skinning.png" % Global.theme_type)
Global.onion_skinning_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Onion_Skinning.png" % Global.theme_type)
Global.onion_skinning_button.texture_hover = load("res://Assets/Graphics/%s Themes/Timeline/Onion_Skinning_Hover.png" % Global.theme_type)
else:
texture_button.texture = load("res://Assets/Graphics/%s Themes/Timeline/onion_skinning_off.png" % Global.theme_type)
Global.onion_skinning_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Onion_Skinning_Off.png" % Global.theme_type)
Global.onion_skinning_button.texture_hover = load("res://Assets/Graphics/%s Themes/Timeline/Onion_Skinning_Off_Hover.png" % Global.theme_type)
func _on_OnionSkinningSettings_pressed() -> void:
@ -187,46 +188,29 @@ func _on_OnionSkinningSettings_pressed() -> void:
func _on_LoopAnim_pressed() -> void:
var texture_button : TextureRect = Global.loop_animation_button.get_child(0)
var theme_type := Global.theme_type
if theme_type == "Gold":
theme_type = "Light"
match animation_loop:
0: # Make it loop
animation_loop = 1
texture_button.texture = load("res://Assets/Graphics/%s Themes/Timeline/loop.png" % theme_type)
Global.loop_animation_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Loop.png" % Global.theme_type)
Global.loop_animation_button.texture_hover = load("res://Assets/Graphics/%s Themes/Timeline/Loop_Hover.png" % Global.theme_type)
Global.loop_animation_button.hint_tooltip = "Cycle loop"
1: # Make it ping-pong
animation_loop = 2
texture_button.texture = load("res://Assets/Graphics/%s Themes/Timeline/loop_pingpong.png" % theme_type)
Global.loop_animation_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Loop_PingPong.png" % Global.theme_type)
Global.loop_animation_button.texture_hover = load("res://Assets/Graphics/%s Themes/Timeline/Loop_PingPong_Hover.png" % Global.theme_type)
Global.loop_animation_button.hint_tooltip = "Ping-pong loop"
2: # Make it stop
animation_loop = 0
texture_button.texture = load("res://Assets/Graphics/%s Themes/Timeline/loop_none.png" % theme_type)
Global.loop_animation_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Loop_None.png" % Global.theme_type)
Global.loop_animation_button.texture_hover = load("res://Assets/Graphics/%s Themes/Timeline/Loop_None_Hover.png" % Global.theme_type)
Global.loop_animation_button.hint_tooltip = "No loop"
func _on_PlayForward_toggled(button_pressed : bool) -> void:
var theme_type := Global.theme_type
if theme_type == "Gold":
theme_type = "Light"
if button_pressed:
Global.play_forward.get_child(0).texture = load("res://Assets/Graphics/%s Themes/Timeline/pause.png" % theme_type)
else:
Global.play_forward.get_child(0).texture = load("res://Assets/Graphics/%s Themes/Timeline/play.png" % theme_type)
play_animation(button_pressed, true)
func _on_PlayBackwards_toggled(button_pressed : bool) -> void:
var theme_type := Global.theme_type
if theme_type == "Gold":
theme_type = "Light"
if button_pressed:
Global.play_backwards.get_child(0).texture = load("res://Assets/Graphics/%s Themes/Timeline/pause.png" % theme_type)
else:
Global.play_backwards.get_child(0).texture = load("res://Assets/Graphics/%s Themes/Timeline/play_backwards.png" % theme_type)
play_animation(button_pressed, false)
@ -263,19 +247,13 @@ func _on_AnimationTimer_timeout() -> void:
func play_animation(play : bool, forward_dir : bool) -> void:
var theme_type := Global.theme_type
if theme_type == "Gold":
theme_type = "Light"
if forward_dir:
Global.play_backwards.disconnect("toggled", self, "_on_PlayBackwards_toggled")
Global.play_backwards.pressed = false
Global.play_backwards.get_child(0).texture = load("res://Assets/Graphics/%s Themes/Timeline/play_backwards.png" % theme_type)
Global.play_backwards.connect("toggled", self, "_on_PlayBackwards_toggled")
else:
Global.play_forward.disconnect("toggled", self, "_on_PlayForward_toggled")
Global.play_forward.pressed = false
Global.play_forward.get_child(0).texture = load("res://Assets/Graphics/%s Themes/Timeline/play.png" % theme_type)
Global.play_forward.connect("toggled", self, "_on_PlayForward_toggled")
if Global.canvases.size() == 1:
if forward_dir:

View file

@ -342,29 +342,19 @@ func change_theme(ID : int) -> void:
Global.vertical_ruler.add_stylebox_override("focus", ruler_style)
for button in get_tree().get_nodes_in_group("UIButtons"):
if button is TextureButton:
var last_backslash = button.texture_normal.resource_path.get_base_dir().find_last("/")
var button_category = button.texture_normal.resource_path.get_base_dir().right(last_backslash + 1)
var normal_file_name = button.texture_normal.resource_path.get_file()
button.texture_normal = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, normal_file_name])
if button.texture_pressed:
var pressed_file_name = button.texture_pressed.resource_path.get_file()
button.texture_pressed = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, pressed_file_name])
if button.texture_hover:
var hover_file_name = button.texture_hover.resource_path.get_file()
button.texture_hover = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, hover_file_name])
if button.texture_disabled:
var disabled_file_name = button.texture_disabled.resource_path.get_file()
button.texture_disabled = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, disabled_file_name])
elif button is Button:
var theme_type := Global.theme_type
if theme_type == "Gold":
theme_type = "Light"
var texture : TextureRect = button.get_child(0)
var last_backslash = texture.texture.resource_path.get_base_dir().find_last("/")
var button_category = texture.texture.resource_path.get_base_dir().right(last_backslash + 1)
var normal_file_name = texture.texture.resource_path.get_file()
texture.texture = load("res://Assets/Graphics/%s Themes/%s/%s" % [theme_type, button_category, normal_file_name])
var last_backslash = button.texture_normal.resource_path.get_base_dir().find_last("/")
var button_category = button.texture_normal.resource_path.get_base_dir().right(last_backslash + 1)
var normal_file_name = button.texture_normal.resource_path.get_file()
button.texture_normal = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, normal_file_name])
if button.texture_pressed:
var pressed_file_name = button.texture_pressed.resource_path.get_file()
button.texture_pressed = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, pressed_file_name])
if button.texture_hover:
var hover_file_name = button.texture_hover.resource_path.get_file()
button.texture_hover = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, hover_file_name])
if button.texture_disabled:
var disabled_file_name = button.texture_disabled.resource_path.get_file()
button.texture_disabled = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, disabled_file_name])
# Make sure the frame text gets updated
Global.current_frame = Global.current_frame