Canvas update() is called when undoing and redoing

Also changed "Black & White" to "Desaturation"
This commit is contained in:
OverloadedOrama 2019-12-28 00:57:28 +02:00
parent cefdbc5b47
commit 5ea4835bb2
3 changed files with 8 additions and 3 deletions

View file

@ -362,6 +362,7 @@ func undo(_canvases : Array, layer_index : int = -1) -> void:
if action_name == "Scale":
c.camera_zoom()
if "Layer" in action_name:
var current_layer_index : int = _canvases[0].current_layer_index
_canvases[0].generate_layer_panels()
@ -386,6 +387,7 @@ func undo(_canvases : Array, layer_index : int = -1) -> void:
frame_container.move_child(_canvases[0].frame_button, _canvases[0].frame)
canvas_parent.move_child(_canvases[0], _canvases[0].frame)
canvas.update()
notification_label("Undo: %s" % action_name)
@ -425,6 +427,7 @@ func redo(_canvases : Array, layer_index : int = -1) -> void:
frame_container.move_child(_canvases[0].frame_button, _canvases[0].frame)
canvas_parent.move_child(_canvases[0], _canvases[0].frame)
canvas.update()
if control.redone:
notification_label("Redo: %s" % action_name)