Saving .pxo files in HTML5 is now possible

Addresses #280
This commit is contained in:
OverloadedOrama 2020-06-30 20:25:43 +03:00
parent a517f9178a
commit 637a60d9ee
9 changed files with 75 additions and 11 deletions

View file

@ -145,6 +145,13 @@ func _on_SaveSprite_file_selected(path : String) -> void:
_on_QuitDialog_confirmed()
func _on_SaveSpriteHTML5_confirmed() -> void:
var file_name = Global.save_sprites_html5_dialog.get_node("FileNameContainer/FileNameLineEdit").text
file_name += ".pxo"
var path = "user://".plus_file(file_name)
OpenSave.save_pxo_file(path, false)
func _on_OpenSprite_popup_hide() -> void:
if !opensprite_file_selected:
_can_draw_true()