Renamed enums to follow recommended naming convention (#437)

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kleonc 2021-01-20 15:59:42 +01:00 committed by GitHub
parent f189cef78d
commit 63838964b3
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 113 additions and 113 deletions

View file

@ -55,15 +55,15 @@ func change_theme(ID : int) -> void:
var font = Global.control.theme.default_font
var main_theme : Theme = themes[ID][0]
if ID == 0 or ID == 1: # Dark or Gray Theme
Global.theme_type = Global.Theme_Types.DARK
Global.theme_type = Global.ThemeTypes.DARK
elif ID == 2: # Godot's Theme
Global.theme_type = Global.Theme_Types.BLUE
Global.theme_type = Global.ThemeTypes.BLUE
elif ID == 3: # Caramel Theme
Global.theme_type = Global.Theme_Types.CARAMEL
Global.theme_type = Global.ThemeTypes.CARAMEL
elif ID == 4: # Light Theme
Global.theme_type = Global.Theme_Types.LIGHT
Global.theme_type = Global.ThemeTypes.LIGHT
elif ID == 5: # Purple Theme
Global.theme_type = Global.Theme_Types.DARK
Global.theme_type = Global.ThemeTypes.DARK
Global.control.theme = main_theme
Global.control.theme.default_font = font
@ -95,10 +95,10 @@ func change_theme(ID : int) -> void:
var button_category = button.texture_normal.resource_path.get_base_dir().right(last_backslash + 1)
var normal_file_name = button.texture_normal.resource_path.get_file()
var theme_type := Global.theme_type
if theme_type == Global.Theme_Types.BLUE:
theme_type = Global.Theme_Types.DARK
if theme_type == Global.ThemeTypes.BLUE:
theme_type = Global.ThemeTypes.DARK
var theme_type_string : String = Global.Theme_Types.keys()[theme_type].to_lower()
var theme_type_string : String = Global.ThemeTypes.keys()[theme_type].to_lower()
button.texture_normal = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, normal_file_name])
if button.texture_pressed:
var pressed_file_name = button.texture_pressed.resource_path.get_file()
@ -121,10 +121,10 @@ func change_theme(ID : int) -> void:
var button_category = texture.texture.resource_path.get_base_dir().right(last_backslash + 1)
var normal_file_name = texture.texture.resource_path.get_file()
var theme_type := Global.theme_type
if theme_type == Global.Theme_Types.CARAMEL or (theme_type == Global.Theme_Types.BLUE and button_category != "tools"):
theme_type = Global.Theme_Types.DARK
if theme_type == Global.ThemeTypes.CARAMEL or (theme_type == Global.ThemeTypes.BLUE and button_category != "tools"):
theme_type = Global.ThemeTypes.DARK
var theme_type_string : String = Global.Theme_Types.keys()[theme_type].to_lower()
var theme_type_string : String = Global.ThemeTypes.keys()[theme_type].to_lower()
texture.texture = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, normal_file_name])
# Make sure the frame text gets updated

View file

@ -9,9 +9,9 @@ var node : Node
func _ready() -> void:
# Handle themes
if Global.theme_type == Global.Theme_Types.LIGHT:
if Global.theme_type == Global.ThemeTypes.LIGHT:
texture_normal = load("res://assets/graphics/light_themes/misc/icon_reload.png")
elif Global.theme_type == Global.Theme_Types.CARAMEL:
elif Global.theme_type == Global.ThemeTypes.CARAMEL:
texture_normal = load("res://assets/graphics/caramel_themes/misc/icon_reload.png")