Merged "Scripts" and "Prefabs" folders into "src"

Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/

It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
This commit is contained in:
OverloadedOrama 2020-05-01 22:17:05 +03:00
parent 5a54235604
commit 646fc19a70
63 changed files with 135 additions and 113 deletions

View file

@ -1,29 +0,0 @@
extends TextureButton
var image : Image
var image_size : Vector2
var texture : ImageTexture
func _ready():
if image:
image_size = image.get_size()
texture = ImageTexture.new()
texture.create_from_image(image, 0)
func _on_PatternButton_pressed() -> void:
if Global.pattern_window_position == "left":
Global.pattern_left_image = image
Global.left_fill_pattern_container.get_child(0).get_child(0).texture = texture
Global.left_fill_pattern_container.get_child(2).get_child(1).max_value = image_size.x - 1
Global.left_fill_pattern_container.get_child(3).get_child(1).max_value = image_size.y - 1
elif Global.pattern_window_position == "right":
Global.pattern_right_image = image
Global.right_fill_pattern_container.get_child(0).get_child(0).texture = texture
Global.right_fill_pattern_container.get_child(2).get_child(1).max_value = image_size.x - 1
Global.right_fill_pattern_container.get_child(3).get_child(1).max_value = image_size.y - 1
Global.patterns_popup.hide()