Merged "Scripts" and "Prefabs" folders into "src"

Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/

It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
This commit is contained in:
OverloadedOrama 2020-05-01 22:17:05 +03:00
parent 5a54235604
commit 646fc19a70
63 changed files with 135 additions and 113 deletions

View file

@ -12,32 +12,32 @@ _global_script_classes=[ {
"base": "Node2D",
"class": "Canvas",
"language": "GDScript",
"path": "res://Scripts/Canvas.gd"
"path": "res://src/Canvas.gd"
}, {
"base": "Line2D",
"class": "Guide",
"language": "GDScript",
"path": "res://Scripts/Rulers/Guides.gd"
"path": "res://src/Rulers/Guides.gd"
}, {
"base": "Button",
"class": "LayerContainer",
"class": "LayerButton",
"language": "GDScript",
"path": "res://Scripts/LayerContainer.gd"
"path": "res://src/LayerButton.gd"
}, {
"base": "Reference",
"class": "Palette",
"language": "GDScript",
"path": "res://Scripts/Palette/Palette.gd"
"path": "res://src/Palette/Palette.gd"
}, {
"base": "Reference",
"class": "PaletteColor",
"language": "GDScript",
"path": "res://Scripts/Palette/PaletteColor.gd"
"path": "res://src/Palette/PaletteColor.gd"
} ]
_global_script_class_icons={
"Canvas": "",
"Guide": "",
"LayerContainer": "",
"LayerButton": "",
"Palette": "",
"PaletteColor": ""
}
@ -46,7 +46,7 @@ _global_script_class_icons={
config/name="Pixelorama"
config/description="A free & open-source 2D sprite editor"
run/main_scene="res://Main.tscn"
run/main_scene="res://src/Main.tscn"
run/low_processor_mode=true
boot_splash/image="res://splash.png"
boot_splash/bg_color=Color( 0.145098, 0.145098, 0.164706, 1 )
@ -57,9 +57,9 @@ config/Version="v0.7"
[autoload]
Global="*res://Scripts/Global.gd"
Import="*res://Scripts/Import.gd"
OpenSave="*res://Scripts/OpenSave.gd"
Global="*res://src/Autoload/Global.gd"
Import="*res://src/Autoload/Import.gd"
OpenSave="*res://src/Autoload/OpenSave.gd"
[debug]