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Merged "Scripts" and "Prefabs" folders into "src"
Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/ It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
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63 changed files with 135 additions and 113 deletions
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@ -12,32 +12,32 @@ _global_script_classes=[ {
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"base": "Node2D",
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"class": "Canvas",
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"language": "GDScript",
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"path": "res://Scripts/Canvas.gd"
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"path": "res://src/Canvas.gd"
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}, {
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"base": "Line2D",
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"class": "Guide",
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"language": "GDScript",
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"path": "res://Scripts/Rulers/Guides.gd"
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"path": "res://src/Rulers/Guides.gd"
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}, {
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"base": "Button",
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"class": "LayerContainer",
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"class": "LayerButton",
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"language": "GDScript",
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"path": "res://Scripts/LayerContainer.gd"
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"path": "res://src/LayerButton.gd"
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}, {
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"base": "Reference",
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"class": "Palette",
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"language": "GDScript",
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"path": "res://Scripts/Palette/Palette.gd"
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"path": "res://src/Palette/Palette.gd"
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}, {
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"base": "Reference",
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"class": "PaletteColor",
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"language": "GDScript",
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"path": "res://Scripts/Palette/PaletteColor.gd"
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"path": "res://src/Palette/PaletteColor.gd"
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} ]
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_global_script_class_icons={
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"Canvas": "",
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"Guide": "",
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"LayerContainer": "",
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"LayerButton": "",
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"Palette": "",
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"PaletteColor": ""
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}
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@ -46,7 +46,7 @@ _global_script_class_icons={
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config/name="Pixelorama"
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config/description="A free & open-source 2D sprite editor"
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run/main_scene="res://Main.tscn"
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run/main_scene="res://src/Main.tscn"
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run/low_processor_mode=true
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boot_splash/image="res://splash.png"
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boot_splash/bg_color=Color( 0.145098, 0.145098, 0.164706, 1 )
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@ -57,9 +57,9 @@ config/Version="v0.7"
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[autoload]
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Global="*res://Scripts/Global.gd"
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Import="*res://Scripts/Import.gd"
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OpenSave="*res://Scripts/OpenSave.gd"
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Global="*res://src/Autoload/Global.gd"
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Import="*res://src/Autoload/Import.gd"
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OpenSave="*res://src/Autoload/OpenSave.gd"
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[debug]
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