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Improved performance for drawing after the selected_pixels change
It should be as fast as before, if there's not a big selection.
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0f82be765e
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6c2b7f7067
2 changed files with 42 additions and 19 deletions
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@ -68,19 +68,27 @@ func set_pixel_perfect(value: bool) -> void:
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func set_pixel(image: Image, position: Vector2, color: Color) -> void:
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var project : Project = Global.current_project
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drawers[0].set_pixel(image, position, color, color_op)
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# Handle Mirroring
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var mirror_x = project.x_symmetry_point - position.x
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var mirror_y = project.y_symmetry_point - position.y
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var selected_pixels_x := []
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var selected_pixels_y := []
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for i in project.selected_pixels:
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selected_pixels_x.append(i.x)
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selected_pixels_y.append(i.y)
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var mirror_x_inside : bool
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var mirror_y_inside : bool
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var entire_image_selected : bool = project.selected_pixels.size() == project.size.x * project.size.y
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if entire_image_selected:
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mirror_x_inside = mirror_x >= 0 and mirror_x < project.size.x
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mirror_y_inside = mirror_y >= 0 and mirror_y < project.size.y
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else:
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var selected_pixels_x := []
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var selected_pixels_y := []
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for i in project.selected_pixels:
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selected_pixels_x.append(i.x)
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selected_pixels_y.append(i.y)
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var mirror_x_inside : bool = mirror_x in selected_pixels_x
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var mirror_y_inside : bool = mirror_y in selected_pixels_y
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mirror_x_inside = mirror_x in selected_pixels_x
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mirror_y_inside = mirror_y in selected_pixels_y
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drawers[0].set_pixel(image, position, color, color_op)
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if horizontal_mirror and mirror_x_inside:
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drawers[1].set_pixel(image, Vector2(mirror_x, position.y), color, color_op)
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if vertical_mirror and mirror_y_inside:
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