Added fill area option for the bucket tool - this restores the old "paint all pixels of the same color" tool's functionality

This commit is contained in:
OverloadedOrama 2019-12-04 00:14:14 +02:00
parent 532f6c75ed
commit 700f287edc
4 changed files with 128 additions and 66 deletions

View file

@ -83,12 +83,15 @@ func _process(delta) -> void:
var mouse_in_canvas := point_in_rectangle(mouse_pos, location, location + size)
var current_mouse_button := "None"
var current_action := "None"
var fill_area := 0 #For the bucket tool
if Input.is_mouse_button_pressed(BUTTON_LEFT):
current_mouse_button = "left_mouse"
current_action = Global.current_left_tool
fill_area = Global.left_fill_area
elif Input.is_mouse_button_pressed(BUTTON_RIGHT):
current_mouse_button = "right_mouse"
current_action = Global.current_right_tool
fill_area = Global.right_fill_area
if Global.current_frame == frame:
if !mouse_in_canvas:
@ -136,46 +139,46 @@ func _process(delta) -> void:
pencil_and_eraser(mouse_pos, Color(0, 0, 0, 0), current_mouse_button)
"Bucket":
if mouse_in_canvas && Global.can_draw && Global.has_focus && Global.current_frame == frame:
var current_color : Color
var horizontal_mirror := false
var vertical_mirror := false
var mirror_x := size.x - mouse_pos.x - 1
var mirror_y := size.y - mouse_pos.y - 1
if current_mouse_button == "left_mouse":
current_color = Global.left_color_picker.color
horizontal_mirror = Global.left_horizontal_mirror
vertical_mirror = Global.left_vertical_mirror
elif current_mouse_button == "right_mouse":
current_color = Global.right_color_picker.color
horizontal_mirror = Global.right_horizontal_mirror
vertical_mirror = Global.right_vertical_mirror
if fill_area == 0: #Paint the specific area of the same color
var current_color : Color
var horizontal_mirror := false
var vertical_mirror := false
var mirror_x := size.x - mouse_pos.x - 1
var mirror_y := size.y - mouse_pos.y - 1
if current_mouse_button == "left_mouse":
current_color = Global.left_color_picker.color
horizontal_mirror = Global.left_horizontal_mirror
vertical_mirror = Global.left_vertical_mirror
elif current_mouse_button == "right_mouse":
current_color = Global.right_color_picker.color
horizontal_mirror = Global.right_horizontal_mirror
vertical_mirror = Global.right_vertical_mirror
flood_fill(mouse_pos, layers[current_layer_index][0].get_pixelv(mouse_pos), current_color)
if horizontal_mirror:
var pos := Vector2(mirror_x, mouse_pos.y)
flood_fill(pos, layers[current_layer_index][0].get_pixelv(pos), current_color)
if vertical_mirror:
var pos := Vector2(mouse_pos.x, mirror_y)
flood_fill(pos, layers[current_layer_index][0].get_pixelv(pos), current_color)
if horizontal_mirror && vertical_mirror:
var pos := Vector2(mirror_x, mirror_y)
flood_fill(pos, layers[current_layer_index][0].get_pixelv(pos), current_color)
flood_fill(mouse_pos, layers[current_layer_index][0].get_pixelv(mouse_pos), current_color)
if horizontal_mirror:
var pos := Vector2(mirror_x, mouse_pos.y)
flood_fill(pos, layers[current_layer_index][0].get_pixelv(pos), current_color)
if vertical_mirror:
var pos := Vector2(mouse_pos.x, mirror_y)
flood_fill(pos, layers[current_layer_index][0].get_pixelv(pos), current_color)
if horizontal_mirror && vertical_mirror:
var pos := Vector2(mirror_x, mirror_y)
flood_fill(pos, layers[current_layer_index][0].get_pixelv(pos), current_color)
"PaintAllPixelsSameColor":
if mouse_in_canvas && Global.can_draw && Global.has_focus && Global.current_frame == frame:
var current_color : Color
if current_mouse_button == "left_mouse":
current_color = Global.left_color_picker.color
elif current_mouse_button == "right_mouse":
current_color = Global.right_color_picker.color
else: #Paint all pixels of the same color
var current_color : Color
if current_mouse_button == "left_mouse":
current_color = Global.left_color_picker.color
elif current_mouse_button == "right_mouse":
current_color = Global.right_color_picker.color
var pixel_color : Color = layers[current_layer_index][0].get_pixelv(mouse_pos)
for xx in size.x:
for yy in size.y:
var c : Color = layers[current_layer_index][0].get_pixel(xx, yy)
if c == pixel_color:
layers[current_layer_index][0].set_pixel(xx, yy, current_color)
sprite_changed_this_frame = true
var pixel_color : Color = layers[current_layer_index][0].get_pixelv(mouse_pos)
for xx in size.x:
for yy in size.y:
var c : Color = layers[current_layer_index][0].get_pixel(xx, yy)
if c == pixel_color:
layers[current_layer_index][0].set_pixel(xx, yy, current_color)
sprite_changed_this_frame = true
"LightenDarken":
if mouse_in_canvas && Global.can_draw && Global.has_focus && Global.current_frame == frame:
var pixel_color : Color = layers[current_layer_index][0].get_pixelv(mouse_pos)