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Major UI changes - including new icons!
- New UI icons for the tools, layer and frame buttons. - Removed clone, remove and move frame buttons. You can now right click on a frame button to do these actions instead. - Added first, previous, next and last frame buttons to the timeline. - Added rulers for the main canvas viewport. - Window size bumped to 1152x648. - Default FPS is now 6 instead of 1. - Fill tool renamed to Bucket. - Mouse default cursor shape for the canvas is the arrow instead of cross. - Mouse default cursor shape for the mirror and onion skinning buttons is the pointing hand.
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127 changed files with 2761 additions and 651 deletions
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@ -58,10 +58,10 @@ func changed_selection() -> void:
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func _on_VisibilityButton_pressed() -> void:
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if Global.canvas.layers[i][3]:
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Global.canvas.layers[i][3] = false
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get_child(0).get_child(0).text = "I"
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get_child(0).get_child(0).texture_normal = preload("res://Assets/Graphics/Layers/layer_invisible.png")
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else:
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Global.canvas.layers[i][3] = true
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get_child(0).get_child(0).text = "V"
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get_child(0).get_child(0).texture_normal = preload("res://Assets/Graphics/Layers/layer_visible.png")
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func _on_LineEdit_text_changed(new_text : String) -> void:
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Global.canvas.layers[i][2] = new_text
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