Major UI changes - including new icons!

- New UI icons for the tools, layer and frame buttons.
- Removed clone, remove and move frame buttons. You can now right click on a frame button to do these actions instead.
- Added first, previous, next and last frame buttons to the timeline.
- Added rulers for the main canvas viewport.
- Window size bumped to 1152x648.
- Default FPS is now 6 instead of 1.
- Fill tool renamed to Bucket.
- Mouse default cursor shape for the canvas is the arrow instead of cross.
- Mouse default cursor shape for the mirror and onion skinning buttons is the pointing hand.
This commit is contained in:
OverloadedOrama 2019-11-19 23:23:43 +02:00
parent 22c57a1b36
commit 7318db30ab
127 changed files with 2761 additions and 651 deletions

View file

@ -58,10 +58,10 @@ func changed_selection() -> void:
func _on_VisibilityButton_pressed() -> void:
if Global.canvas.layers[i][3]:
Global.canvas.layers[i][3] = false
get_child(0).get_child(0).text = "I"
get_child(0).get_child(0).texture_normal = preload("res://Assets/Graphics/Layers/layer_invisible.png")
else:
Global.canvas.layers[i][3] = true
get_child(0).get_child(0).text = "V"
get_child(0).get_child(0).texture_normal = preload("res://Assets/Graphics/Layers/layer_visible.png")
func _on_LineEdit_text_changed(new_text : String) -> void:
Global.canvas.layers[i][2] = new_text