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Major UI changes - including new icons!
- New UI icons for the tools, layer and frame buttons. - Removed clone, remove and move frame buttons. You can now right click on a frame button to do these actions instead. - Added first, previous, next and last frame buttons to the timeline. - Added rulers for the main canvas viewport. - Window size bumped to 1152x648. - Default FPS is now 6 instead of 1. - Fill tool renamed to Bucket. - Mouse default cursor shape for the canvas is the arrow instead of cross. - Mouse default cursor shape for the mirror and onion skinning buttons is the pointing hand.
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127 changed files with 2761 additions and 651 deletions
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@ -2,4 +2,4 @@ extends Viewport
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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world_2d = $"../../ViewportContainer/Viewport".world_2d
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world_2d = Global.canvas.get_parent().world_2d
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