Minor TransparentChecker performance boost

Got rid of its _process, using _ready() instead. It also gets called when the canvas size changes, or the checker settings in the preferences change.
This commit is contained in:
OverloadedOrama 2020-04-20 19:12:22 +03:00
parent b21455cfd0
commit 79a4c0232e
4 changed files with 11 additions and 1 deletions

View file

@ -199,6 +199,7 @@ var camera_preview : Camera2D
var selection_rectangle : Polygon2D
var horizontal_ruler : BaseButton
var vertical_ruler : BaseButton
var transparent_checker : ColorRect
var file_menu : MenuButton
var edit_menu : MenuButton
@ -324,6 +325,7 @@ func _ready() -> void:
selection_rectangle = find_node_by_name(root, "SelectionRectangle")
horizontal_ruler = find_node_by_name(root, "HorizontalRuler")
vertical_ruler = find_node_by_name(root, "VerticalRuler")
transparent_checker = find_node_by_name(root, "TransparentChecker")
file_menu = find_node_by_name(root, "FileMenu")
edit_menu = find_node_by_name(root, "EditMenu")