mirror of
https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-25 11:54:44 -04:00
Implemented locking/unlocking layers
When a layer is locked, no changes can be made to it.
This commit is contained in:
parent
f02afbe371
commit
7a008cfc3f
31 changed files with 470 additions and 22 deletions
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@ -146,8 +146,8 @@ func add_layer(is_new := true) -> void:
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var new_layers : Array = Global.layers.duplicate()
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# Store [Layer name, Layer visibility boolean, Frame container]
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new_layers.append([layer_name, true, HBoxContainer.new()])
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# Store [Layer name, Layer visibility boolean, Layer lock boolean, Frame container]
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new_layers.append([layer_name, true, false, HBoxContainer.new()])
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Global.undos += 1
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Global.undo_redo.create_action("Add Layer")
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@ -156,7 +156,7 @@ func add_layer(is_new := true) -> void:
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var new_layer := Image.new()
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if is_new:
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new_layer.create(c.size.x, c.size.y, false, Image.FORMAT_RGBA8)
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else: # clone layer
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else: # Clone layer
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new_layer.copy_from(c.layers[Global.current_layer][0])
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new_layer.lock()
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@ -180,7 +180,7 @@ func _input(event : InputEvent) -> void:
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can_undo = true
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current_pixel = get_local_mouse_position() + location
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if Global.current_frame != frame:
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if Global.current_frame != frame || Global.layers[Global.current_layer][2]:
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previous_mouse_pos = current_pixel
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previous_mouse_pos.x = clamp(previous_mouse_pos.x, location.x, location.x + size.x)
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previous_mouse_pos.y = clamp(previous_mouse_pos.y, location.y, location.y + size.y)
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@ -493,7 +493,7 @@ func update_texture(layer_index : int) -> void:
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layers[layer_index][1].create_from_image(layers[layer_index][0], 0)
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var frame_texture_rect : TextureRect
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frame_texture_rect = Global.find_node_by_name(Global.layers[layer_index][2].get_child(frame),"FrameTexture")
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frame_texture_rect = Global.find_node_by_name(Global.layers[layer_index][3].get_child(frame),"FrameTexture")
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frame_texture_rect.texture = layers[layer_index][1]
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func pencil_and_eraser(sprite : Image, mouse_pos : Vector2, color : Color, current_mouse_button : String, current_action := "None") -> void:
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@ -371,8 +371,8 @@ func _ready() -> void:
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error_dialog = find_node_by_name(root, "ErrorDialog")
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# Store [Layer name, Layer visibility boolean, Frame container]
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layers.append([tr("Layer") + " 0", true, HBoxContainer.new()])
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# Store [Layer name, Layer visibility boolean, Layer lock boolean, Frame container]
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layers.append([tr("Layer") + " 0", true, false, HBoxContainer.new()])
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# Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
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func find_node_by_name(root, node_name) -> Node:
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@ -477,7 +477,7 @@ func canvases_changed(value : Array) -> void:
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frame_id.queue_free()
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for i in range(layers.size() - 1, -1, -1):
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frames_container.add_child(layers[i][2])
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frames_container.add_child(layers[i][3])
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for j in range(canvases.size()):
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var label := Label.new()
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@ -492,7 +492,7 @@ func canvases_changed(value : Array) -> void:
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frame_button.layer = i
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frame_button.get_child(0).texture = Global.canvases[j].layers[i][1]
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layers[i][2].add_child(frame_button)
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layers[i][3].add_child(frame_button)
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func layers_changed(value : Array) -> void:
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layers = value
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@ -516,14 +516,14 @@ func layers_changed(value : Array) -> void:
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layer_container.label.text = layers[i][0]
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layer_container.line_edit.text = layers[i][0]
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frames_container.add_child(layers[i][2])
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frames_container.add_child(layers[i][3])
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for j in range(canvases.size()):
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var frame_button = load("res://Prefabs/FrameButton.tscn").instance()
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frame_button.frame = j
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frame_button.layer = i
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frame_button.get_child(0).texture = Global.canvases[j].layers[i][1]
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layers[i][2].add_child(frame_button)
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layers[i][3].add_child(frame_button)
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var layer_button = layers_container.get_child(layers_container.get_child_count() - 1 - current_layer)
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layer_button.pressed = true
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@ -556,16 +556,16 @@ func frame_changed(value : int) -> void:
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text_color = Color.black
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frame_ids.get_child(i).add_color_override("font_color", text_color)
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for layer in layers:
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if i < layer[2].get_child_count():
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layer[2].get_child(i).pressed = false
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if i < layer[3].get_child_count():
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layer[3].get_child(i).pressed = false
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i += 1
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# Select the new canvas/frame
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canvas = canvases[current_frame]
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canvas.visible = true
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frame_ids.get_child(current_frame).add_color_override("font_color", Color("#3c5d75"))
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if current_frame < layers[current_layer][2].get_child_count():
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layers[current_layer][2].get_child(current_frame).pressed = true
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if current_frame < layers[current_layer][3].get_child_count():
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layers[current_layer][3].get_child(current_frame).pressed = true
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func layer_changed(value : int) -> void:
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current_layer = value
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@ -3,11 +3,13 @@ extends Button
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var i := 0
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var visibility_button : BaseButton
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var lock_button : BaseButton
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var label : Label
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var line_edit : LineEdit
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func _ready() -> void:
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visibility_button = Global.find_node_by_name(self, "VisibilityButton")
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lock_button = Global.find_node_by_name(self, "LockButton")
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label = Global.find_node_by_name(self, "Label")
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line_edit = Global.find_node_by_name(self, "LineEdit")
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@ -18,6 +20,13 @@ func _ready() -> void:
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visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Invisible.png" % Global.theme_type)
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visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Invisible_Hover.png" % Global.theme_type)
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if Global.layers[i][2]:
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lock_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Lock.png" % Global.theme_type)
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lock_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Lock_Hover.png" % Global.theme_type)
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else:
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lock_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Unlock.png" % Global.theme_type)
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lock_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Unlock_Hover.png" % Global.theme_type)
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func _input(event : InputEvent) -> void:
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if event.is_action_released("ui_accept") && line_edit.visible && event.scancode != KEY_SPACE:
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label.visible = true
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@ -51,3 +60,13 @@ func _on_VisibilityButton_pressed() -> void:
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visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible.png" % Global.theme_type)
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visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible_Hover.png" % Global.theme_type)
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Global.canvas.update()
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func _on_LockButton_pressed() -> void:
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if Global.layers[i][2]:
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Global.layers[i][2] = false
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lock_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Unlock.png" % Global.theme_type)
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lock_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Unlock_Hover.png" % Global.theme_type)
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else:
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Global.layers[i][2] = true
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lock_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Lock.png" % Global.theme_type)
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lock_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Lock_Hover.png" % Global.theme_type)
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@ -407,8 +407,9 @@ func _on_OpenSprite_file_selected(path : String) -> void:
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while global_layer_line == ".":
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var layer_name := file.get_line()
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var layer_visibility := file.get_8()
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# Store [Layer name, Layer visibility boolean, Frame container]
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Global.layers.append([layer_name, layer_visibility, HBoxContainer.new()])
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var layer_lock := file.get_8()
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# Store [Layer name, Layer visibility boolean, Layer lock boolean, Frame container]
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Global.layers.append([layer_name, layer_visibility, layer_lock, HBoxContainer.new()])
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global_layer_line = file.get_line()
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var frame_line := file.get_line()
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@ -519,6 +520,7 @@ func _on_SaveSprite_file_selected(path : String) -> void:
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file.store_line(".")
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file.store_line(layer[0]) # Layer name
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file.store_8(layer[1]) # Layer visibility
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file.store_8(layer[2]) # Layer lock
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file.store_line("END_GLOBAL_LAYERS")
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for canvas in Global.canvases: # Store frames
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@ -19,6 +19,8 @@ func _ready() -> void:
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# warning-ignore:unused_argument
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func _process(delta : float) -> void:
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if Global.layers[Global.current_layer][2]:
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return
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var mouse_pos: Vector2 = get_local_mouse_position() - Global.canvas.location
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var mouse_pos_floored := mouse_pos.floor()
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var start_pos := polygon[0]
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