Implemented locking/unlocking layers

When a layer is locked, no changes can be made to it.
This commit is contained in:
OverloadedOrama 2020-03-09 03:26:13 +02:00
parent f02afbe371
commit 7a008cfc3f
31 changed files with 470 additions and 22 deletions

View file

@ -371,8 +371,8 @@ func _ready() -> void:
error_dialog = find_node_by_name(root, "ErrorDialog")
# Store [Layer name, Layer visibility boolean, Frame container]
layers.append([tr("Layer") + " 0", true, HBoxContainer.new()])
# Store [Layer name, Layer visibility boolean, Layer lock boolean, Frame container]
layers.append([tr("Layer") + " 0", true, false, HBoxContainer.new()])
# Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
func find_node_by_name(root, node_name) -> Node:
@ -477,7 +477,7 @@ func canvases_changed(value : Array) -> void:
frame_id.queue_free()
for i in range(layers.size() - 1, -1, -1):
frames_container.add_child(layers[i][2])
frames_container.add_child(layers[i][3])
for j in range(canvases.size()):
var label := Label.new()
@ -492,7 +492,7 @@ func canvases_changed(value : Array) -> void:
frame_button.layer = i
frame_button.get_child(0).texture = Global.canvases[j].layers[i][1]
layers[i][2].add_child(frame_button)
layers[i][3].add_child(frame_button)
func layers_changed(value : Array) -> void:
layers = value
@ -516,14 +516,14 @@ func layers_changed(value : Array) -> void:
layer_container.label.text = layers[i][0]
layer_container.line_edit.text = layers[i][0]
frames_container.add_child(layers[i][2])
frames_container.add_child(layers[i][3])
for j in range(canvases.size()):
var frame_button = load("res://Prefabs/FrameButton.tscn").instance()
frame_button.frame = j
frame_button.layer = i
frame_button.get_child(0).texture = Global.canvases[j].layers[i][1]
layers[i][2].add_child(frame_button)
layers[i][3].add_child(frame_button)
var layer_button = layers_container.get_child(layers_container.get_child_count() - 1 - current_layer)
layer_button.pressed = true
@ -556,16 +556,16 @@ func frame_changed(value : int) -> void:
text_color = Color.black
frame_ids.get_child(i).add_color_override("font_color", text_color)
for layer in layers:
if i < layer[2].get_child_count():
layer[2].get_child(i).pressed = false
if i < layer[3].get_child_count():
layer[3].get_child(i).pressed = false
i += 1
# Select the new canvas/frame
canvas = canvases[current_frame]
canvas.visible = true
frame_ids.get_child(current_frame).add_color_override("font_color", Color("#3c5d75"))
if current_frame < layers[current_layer][2].get_child_count():
layers[current_layer][2].get_child(current_frame).pressed = true
if current_frame < layers[current_layer][3].get_child_count():
layers[current_layer][3].get_child(current_frame).pressed = true
func layer_changed(value : int) -> void:
current_layer = value