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Made AnimationTimeline a scene of its own
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6 changed files with 555 additions and 551 deletions
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@ -209,8 +209,9 @@ var right_colorpicker_container : Container
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var left_mirror_container : Container
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var right_mirror_container : Container
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var animation_timer : Timer
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var animation_timeline : Panel
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var animation_timer : Timer
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var current_frame_label : Label
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var loop_animation_button : BaseButton
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var play_forward : BaseButton
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@ -324,14 +325,15 @@ func _ready() -> void:
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left_mirror_container = find_node_by_name(left_tool_options_container, "LeftMirroring")
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right_mirror_container = find_node_by_name(right_tool_options_container, "RightMirroring")
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animation_timer = find_node_by_name(root, "AnimationTimer")
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animation_timeline = find_node_by_name(root, "AnimationTimeline")
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current_frame_label = find_node_by_name(root, "CurrentFrame")
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loop_animation_button = find_node_by_name(root, "LoopAnim")
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play_forward = find_node_by_name(root, "PlayForward")
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play_backwards = find_node_by_name(root, "PlayBackwards")
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timeline_seconds = find_node_by_name(root, "TimelineSeconds")
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frame_container = find_node_by_name(root, "FrameContainer")
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animation_timer = find_node_by_name(animation_timeline, "AnimationTimer")
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current_frame_label = find_node_by_name(animation_timeline, "CurrentFrame")
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loop_animation_button = find_node_by_name(animation_timeline, "LoopAnim")
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play_forward = find_node_by_name(animation_timeline, "PlayForward")
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play_backwards = find_node_by_name(animation_timeline, "PlayBackwards")
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timeline_seconds = find_node_by_name(animation_timeline, "TimelineSeconds")
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frame_container = find_node_by_name(animation_timeline, "FrameContainer")
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var layer_stuff_container = find_node_by_name(root, "LayerVBoxContainer")
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var layer_buttons = find_node_by_name(layer_stuff_container, "LayerButtons")
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