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Made AnimationTimeline a scene of its own
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6 changed files with 555 additions and 551 deletions
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@ -18,7 +18,7 @@ func _draw() -> void:
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var ruler_transform := Transform2D()
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var major_subdivide := Transform2D()
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var minor_subdivide := Transform2D()
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var fps = Global.control.fps
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var fps = Global.animation_timeline.fps
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var horizontal_scroll = get_parent().get_node("FrameAndButtonContainer").get_node("ScrollContainer").scroll_horizontal
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var starting_pos := Vector2(10, 10)
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transform.x = Vector2(fps, fps) / 2.52
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