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Added color previews next to the themes in Preferences
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commit
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4 changed files with 91 additions and 26 deletions
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@ -1,22 +1,41 @@
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extends Node
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onready var themes := [
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preload("res://assets/themes/dark/theme.tres"),
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preload("res://assets/themes/gray/theme.tres"),
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preload("res://assets/themes/blue/theme.tres"),
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preload("res://assets/themes/caramel/theme.tres"),
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preload("res://assets/themes/light/theme.tres"),
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]
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onready var buttons_container : BoxContainer = $ThemeButtons
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onready var colors_container : BoxContainer = $ThemeColors
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onready var theme_color_preview_scene = preload("res://src/Preferences/ThemeColorPreview.tscn")
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func _ready() -> void:
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for child in get_children():
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for child in buttons_container.get_children():
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if child is Button:
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child.connect("pressed", self, "_on_Theme_pressed", [child.get_index()])
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var theme_color_preview : ColorRect = theme_color_preview_scene.instance()
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var color1 = themes[child.get_index()].get_stylebox("panel", "Panel").bg_color
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var color2 = themes[child.get_index()].get_stylebox("panel", "PanelContainer").bg_color
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theme_color_preview.get_child(0).color = color1
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theme_color_preview.get_child(1).color = color2
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colors_container.add_child(theme_color_preview)
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if Global.config_cache.has_section_key("preferences", "theme"):
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var theme_id = Global.config_cache.get_value("preferences", "theme")
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change_theme(theme_id)
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get_child(theme_id).pressed = true
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buttons_container.get_child(theme_id).pressed = true
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else:
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change_theme(0)
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get_child(0).pressed = true
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buttons_container.get_child(0).pressed = true
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func _on_Theme_pressed(index : int) -> void:
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get_child(index).pressed = true
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buttons_container.get_child(index).pressed = true
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change_theme(index)
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Global.config_cache.set_value("preferences", "theme", index)
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@ -25,32 +44,27 @@ func _on_Theme_pressed(index : int) -> void:
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func change_theme(ID : int) -> void:
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var font = Global.control.theme.default_font
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var main_theme : Theme
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var main_theme : Theme = themes[ID]
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var top_menu_style
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var ruler_style
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if ID == 0: # Dark Theme
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Global.theme_type = Global.Theme_Types.DARK
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main_theme = preload("res://assets/themes/dark/theme.tres")
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top_menu_style = preload("res://assets/themes/dark/top_menu_style.tres")
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ruler_style = preload("res://assets/themes/dark/ruler_style.tres")
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elif ID == 1: # Gray Theme
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Global.theme_type = Global.Theme_Types.DARK
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main_theme = preload("res://assets/themes/gray/theme.tres")
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top_menu_style = preload("res://assets/themes/gray/top_menu_style.tres")
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ruler_style = preload("res://assets/themes/dark/ruler_style.tres")
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elif ID == 2: # Godot's Theme
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Global.theme_type = Global.Theme_Types.BLUE
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main_theme = preload("res://assets/themes/blue/theme.tres")
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top_menu_style = preload("res://assets/themes/blue/top_menu_style.tres")
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ruler_style = preload("res://assets/themes/blue/ruler_style.tres")
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elif ID == 3: # Caramel Theme
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Global.theme_type = Global.Theme_Types.CARAMEL
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main_theme = preload("res://assets/themes/caramel/theme.tres")
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top_menu_style = preload("res://assets/themes/caramel/top_menu_style.tres")
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ruler_style = preload("res://assets/themes/caramel/ruler_style.tres")
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elif ID == 4: # Light Theme
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Global.theme_type = Global.Theme_Types.LIGHT
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main_theme = preload("res://assets/themes/light/theme.tres")
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top_menu_style = preload("res://assets/themes/light/top_menu_style.tres")
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ruler_style = preload("res://assets/themes/light/ruler_style.tres")
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