When a custom brush is selected, it now appears as an indicator at the cursor

Also moved blend_image_with_color() to Global and the custom brush image (resized & blended accordingly with the selected color and interpolation factor) is now updated every time something changes (size, color etc) and not every time you draw. This is not true for the eraser, however, as it must be blended with Color(0, 0, 0, 0)
This commit is contained in:
OverloadedOrama 2019-09-27 20:05:24 +03:00
parent 086b4f1423
commit 7ff823f3a5
6 changed files with 159 additions and 96 deletions

View file

@ -245,17 +245,30 @@ func _draw() -> void:
draw_line(Vector2(location.x, y), Vector2(size.x, y), Color.black, true)
#Draw rectangle to indicate the pixel currently being hovered on
var mouse_pos := get_local_mouse_position() - location
var mouse_pos := get_local_mouse_position() + location
if point_in_rectangle(mouse_pos, location, location + size):
mouse_pos = mouse_pos.floor()
if Global.left_square_indicator_visible:
var start_pos_x = mouse_pos.x - (Global.left_brush_size >> 1)
var start_pos_y = mouse_pos.y - (Global.left_brush_size >> 1)
draw_rect(Rect2(start_pos_x, start_pos_y, Global.left_brush_size, Global.left_brush_size), Color.blue, false)
match Global.current_left_brush_type:
Global.BRUSH_TYPES.PIXEL:
var start_pos_x = mouse_pos.x - (Global.left_brush_size >> 1)
var start_pos_y = mouse_pos.y - (Global.left_brush_size >> 1)
draw_rect(Rect2(start_pos_x, start_pos_y, Global.left_brush_size, Global.left_brush_size), Color.blue, false)
Global.BRUSH_TYPES.CUSTOM:
var custom_brush_size = Global.custom_left_brush_image.get_size()
var dst : Vector2 = mouse_pos - custom_brush_size / 4
draw_texture(Global.custom_left_brush_texture, dst)
if Global.right_square_indicator_visible:
var start_pos_x = mouse_pos.x - (Global.right_brush_size >> 1)
var start_pos_y = mouse_pos.y - (Global.right_brush_size >> 1)
draw_rect(Rect2(start_pos_x, start_pos_y, Global.right_brush_size, Global.right_brush_size), Color.red, false)
match Global.current_right_brush_type:
Global.BRUSH_TYPES.PIXEL:
var start_pos_x = mouse_pos.x - (Global.right_brush_size >> 1)
var start_pos_y = mouse_pos.y - (Global.right_brush_size >> 1)
draw_rect(Rect2(start_pos_x, start_pos_y, Global.right_brush_size, Global.right_brush_size), Color.red, false)
Global.BRUSH_TYPES.CUSTOM:
var custom_brush_size = Global.custom_right_brush_image.get_size()
var dst : Vector2 = mouse_pos - custom_brush_size / 4
draw_texture(Global.custom_right_brush_texture, dst)
func generate_layer_panels() -> void:
for child in Global.vbox_layer_container.get_children():
@ -295,33 +308,33 @@ func pencil_and_eraser(mouse_pos : Vector2, color : Color, current_mouse_button
var brush_size := 1
var brush_type = Global.BRUSH_TYPES.PIXEL
var brush_index := -1
var interpolate_factor := 0.5
var custom_brush_image : Image
if current_mouse_button == "left_mouse":
brush_size = Global.left_brush_size
brush_type = Global.current_left_brush_type
brush_index = Global.custom_left_brush_index
interpolate_factor = Global.left_interpolate_slider.value
custom_brush_image = Global.custom_left_brush_image
elif current_mouse_button == "right_mouse":
brush_size = Global.right_brush_size
brush_type = Global.current_right_brush_type
brush_index = Global.custom_right_brush_index
interpolate_factor = Global.right_interpolate_slider.value
custom_brush_image = Global.custom_right_brush_image
if is_making_line:
fill_gaps(mouse_pos, color, brush_size, brush_type, brush_index, interpolate_factor)
fill_gaps(mouse_pos, color, brush_size, brush_type, brush_index, custom_brush_image)
is_making_line = false
line_2d.queue_free()
else:
if point_in_rectangle(mouse_pos, location, location + size):
mouse_inside_canvas = true
#Draw
draw_pixel(mouse_pos, color, brush_size, brush_type, brush_index, interpolate_factor)
fill_gaps(mouse_pos, color, brush_size, brush_type, brush_index, interpolate_factor) #Fill the gaps
draw_pixel(mouse_pos, color, brush_size, brush_type, brush_index, custom_brush_image)
fill_gaps(mouse_pos, color, brush_size, brush_type, brush_index, custom_brush_image) #Fill the gaps
#If mouse is not inside bounds but it used to be, fill the gaps
elif point_in_rectangle(previous_mouse_pos, location, location + size):
fill_gaps(mouse_pos, color, brush_size, brush_type, brush_index, interpolate_factor)
fill_gaps(mouse_pos, color, brush_size, brush_type, brush_index, custom_brush_image)
func draw_pixel(pos : Vector2, color : Color, brush_size : int, brush_type : int, brush_index : int, interpolate_factor : float) -> void:
func draw_pixel(pos : Vector2, color : Color, brush_size : int, brush_type : int, brush_index : int, custom_brush_image : Image) -> void:
if Global.can_draw && Global.has_focus && Global.current_frame == frame:
var west_limit := location.x
var east_limit := location.x + size.x
@ -352,26 +365,26 @@ func draw_pixel(pos : Vector2, color : Color, brush_size : int, brush_type : int
sprite_changed_this_frame = true
Global.BRUSH_TYPES.CUSTOM:
var custom_brush := Image.new()
custom_brush.copy_from(Global.custom_brushes[brush_index])
var custom_brush_blended := blend_image_with_color(custom_brush, color, interpolate_factor)
var custom_brush_size = custom_brush_blended.get_size()
custom_brush_blended.resize(custom_brush_size.x * brush_size, custom_brush_size.y * brush_size, Image.INTERPOLATE_NEAREST)
custom_brush_size = custom_brush_blended.get_size()
var custom_brush_size = custom_brush_image.get_size()
var dst : Vector2 = pos - custom_brush_size / 4
var src_rect := Rect2(Vector2.ZERO, custom_brush_size)
#src_rect = src_rect.clip(Rect2(west_limit - dst.x, north_limit - dst.y, east_limit - custom_brush_size.x, south_limit - custom_brush_size.y))
if color.a > 0: #If it's the pencil
layers[current_layer_index][0].blend_rect(custom_brush_blended, src_rect, dst)
layers[current_layer_index][0].blend_rect(custom_brush_image, src_rect, dst)
else: #if it's transparent - if it's the eraser
var custom_brush := Image.new()
custom_brush.copy_from(Global.custom_brushes[brush_index])
custom_brush_size = custom_brush.get_size()
custom_brush.resize(custom_brush_size.x * brush_size, custom_brush_size.y * brush_size, Image.INTERPOLATE_NEAREST)
var custom_brush_blended = Global.blend_image_with_color(custom_brush, color, 1)
layers[current_layer_index][0].blit_rect_mask(custom_brush_blended, custom_brush, src_rect, dst)
layers[current_layer_index][0].lock()
update_texture(current_layer_index)
#Bresenham's Algorithm
#Thanks to https://godotengine.org/qa/35276/tile-based-line-drawing-algorithm-efficiency
func fill_gaps(mouse_pos : Vector2, color : Color, brush_size : int, brush_type : int, brush_index : int, interpolate_factor : float) -> void:
func fill_gaps(mouse_pos : Vector2, color : Color, brush_size : int, brush_type : int, brush_index : int, custom_brush_image : Image) -> void:
var previous_mouse_pos_floored = previous_mouse_pos.floor()
var mouse_pos_floored = mouse_pos.floor()
mouse_pos_floored.x = clamp(mouse_pos_floored.x, location.x - 1, location.x + size.x)
@ -385,7 +398,7 @@ func fill_gaps(mouse_pos : Vector2, color : Color, brush_size : int, brush_type
var x = previous_mouse_pos_floored.x
var y = previous_mouse_pos_floored.y
while !(x == mouse_pos_floored.x && y == mouse_pos_floored.y):
draw_pixel(Vector2(x, y), color, brush_size, brush_type, brush_index, interpolate_factor)
draw_pixel(Vector2(x, y), color, brush_size, brush_type, brush_index, custom_brush_image)
e2 = err << 1
if e2 >= dy:
err += dy
@ -439,22 +452,5 @@ func flood_fill(pos : Vector2, target_color : Color, replace_color : Color) -> v
func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool:
return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y
func blend_image_with_color(image : Image, color : Color, interpolate_factor : float) -> Image:
var blended_image := Image.new()
blended_image.copy_from(image)
var size := image.get_size()
blended_image.lock()
for xx in size.x:
for yy in size.y:
if color.a > 0: #If it's the pencil
var current_color := blended_image.get_pixel(xx, yy)
if current_color.a > 0:
#var blended_color = current_color.blend(color)
var new_color := current_color.linear_interpolate(color, interpolate_factor)
blended_image.set_pixel(xx, yy, new_color)
else: #If color is transparent - if it's the eraser
blended_image.set_pixel(xx, yy, Color(0, 0, 0, 0))
return blended_image
func _on_Timer_timeout() -> void:
Global.can_draw = true