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https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-25 12:04:43 -04:00
Button textures change based on their filename and not their node name
Restored layer nodes back to their previous names
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parent
23b83c8864
commit
8058cf2f55
5 changed files with 25 additions and 24 deletions
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@ -281,10 +281,10 @@ func _ready() -> void:
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frame_container = find_node_by_name(root, "FrameContainer")
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var layer_buttons = find_node_by_name(root, "LayerButtons")
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remove_layer_button = find_node_by_name(layer_buttons, "Delete_Layer")
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move_up_layer_button = find_node_by_name(layer_buttons, "Move_Up")
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move_down_layer_button = find_node_by_name(layer_buttons, "Move_Down")
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merge_down_layer_button = find_node_by_name(layer_buttons, "Merge_Down")
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remove_layer_button = find_node_by_name(layer_buttons, "RemoveLayer")
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move_up_layer_button = find_node_by_name(layer_buttons, "MoveUpLayer")
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move_down_layer_button = find_node_by_name(layer_buttons, "MovwDownLayer")
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merge_down_layer_button = find_node_by_name(layer_buttons, "MergeDownLayer")
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vbox_layer_container = find_node_by_name(root, "VBoxLayerContainer")
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add_palette_button = find_node_by_name(root, "AddPalette")
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@ -5,7 +5,7 @@ var i
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# warning-ignore:unused_class_variable
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var currently_selected := false
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onready var visibility_button := $Layer_Visible
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onready var visibility_button := $VisibilityButton
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onready var label := $HBoxContainer/Label
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onready var line_edit := $HBoxContainer/LineEdit
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@ -71,12 +71,10 @@ func changed_selection() -> void:
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func _on_VisibilityButton_pressed() -> void:
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if Global.canvas.layers[i][3]:
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Global.canvas.layers[i][3] = false
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visibility_button.name = "Layer_Invisible"
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visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Invisible.png" % Global.theme_type)
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visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Invisible_Hover.png" % Global.theme_type)
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else:
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Global.canvas.layers[i][3] = true
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visibility_button.name = "Layer_Visible"
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visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible.png" % Global.theme_type)
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visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible_Hover.png" % Global.theme_type)
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@ -63,10 +63,13 @@ func change_theme(ID : int) -> void:
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Global.vertical_ruler.add_stylebox_override("hover", ruler_style)
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Global.vertical_ruler.add_stylebox_override("focus", ruler_style)
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for button in get_tree().get_nodes_in_group("LayerButtons"):
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button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/%s.png" % [Global.theme_type, button.name])
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button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/%s_Hover.png" % [Global.theme_type, button.name])
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var normal_file_name = button.texture_normal.resource_path.get_file()
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button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/%s" % [Global.theme_type, normal_file_name])
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var hover_file_name = button.texture_hover.resource_path.get_file()
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button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/%s" % [Global.theme_type, hover_file_name])
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if button.texture_disabled:
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button.texture_disabled = load("res://Assets/Graphics/%s Themes/Layers/%s_Disabled.png" % [Global.theme_type, button.name])
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var disabled_file_name = button.texture_disabled.resource_path.get_file()
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button.texture_disabled = load("res://Assets/Graphics/%s Themes/Layers/%s" % [Global.theme_type, disabled_file_name])
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func _on_GridWidthValue_value_changed(value : float) -> void:
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Global.grid_width = value
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