Button textures change based on their filename and not their node name

Restored layer nodes back to their previous names
This commit is contained in:
OverloadedOrama 2019-12-21 03:27:11 +02:00
parent 23b83c8864
commit 8058cf2f55
5 changed files with 25 additions and 24 deletions

View file

@ -281,10 +281,10 @@ func _ready() -> void:
frame_container = find_node_by_name(root, "FrameContainer")
var layer_buttons = find_node_by_name(root, "LayerButtons")
remove_layer_button = find_node_by_name(layer_buttons, "Delete_Layer")
move_up_layer_button = find_node_by_name(layer_buttons, "Move_Up")
move_down_layer_button = find_node_by_name(layer_buttons, "Move_Down")
merge_down_layer_button = find_node_by_name(layer_buttons, "Merge_Down")
remove_layer_button = find_node_by_name(layer_buttons, "RemoveLayer")
move_up_layer_button = find_node_by_name(layer_buttons, "MoveUpLayer")
move_down_layer_button = find_node_by_name(layer_buttons, "MovwDownLayer")
merge_down_layer_button = find_node_by_name(layer_buttons, "MergeDownLayer")
vbox_layer_container = find_node_by_name(root, "VBoxLayerContainer")
add_palette_button = find_node_by_name(root, "AddPalette")