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Button textures change based on their filename and not their node name
Restored layer nodes back to their previous names
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23b83c8864
commit
8058cf2f55
5 changed files with 25 additions and 24 deletions
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@ -5,7 +5,7 @@ var i
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# warning-ignore:unused_class_variable
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var currently_selected := false
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onready var visibility_button := $Layer_Visible
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onready var visibility_button := $VisibilityButton
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onready var label := $HBoxContainer/Label
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onready var line_edit := $HBoxContainer/LineEdit
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@ -71,12 +71,10 @@ func changed_selection() -> void:
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func _on_VisibilityButton_pressed() -> void:
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if Global.canvas.layers[i][3]:
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Global.canvas.layers[i][3] = false
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visibility_button.name = "Layer_Invisible"
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visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Invisible.png" % Global.theme_type)
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visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Invisible_Hover.png" % Global.theme_type)
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else:
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Global.canvas.layers[i][3] = true
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visibility_button.name = "Layer_Visible"
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visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible.png" % Global.theme_type)
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visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible_Hover.png" % Global.theme_type)
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