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Fixed shadowed variables crashes/warnings occurring in Godot 3.2.2-rc1
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5 changed files with 15 additions and 15 deletions
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@ -429,8 +429,8 @@ func animation_tags_changed(value : Array) -> void:
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tag_c.rect_position.x = (tag.from - 1) * 39 + tag.from
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var size : int = tag.to - tag.from
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tag_c.rect_min_size.x = (size + 1) * 39
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var tag_size : int = tag.to - tag.from
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tag_c.rect_min_size.x = (tag_size + 1) * 39
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tag_c.get_node("Line2D").points[2] = Vector2(tag_c.rect_min_size.x, 0)
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tag_c.get_node("Line2D").points[3] = Vector2(tag_c.rect_min_size.x, 32)
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