Fixed shadowed variables crashes/warnings occurring in Godot 3.2.2-rc1

This commit is contained in:
OverloadedOrama 2020-06-13 15:25:12 +03:00
parent e6aea97f1b
commit 8064d7b459
5 changed files with 15 additions and 15 deletions

View file

@ -43,17 +43,17 @@ func _draw() -> void:
first = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Vector2.ZERO)
last = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Global.main_viewport.rect_size)
for i in range(ceil(first.y), ceil(last.y)):
var position : Vector2 = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(0, i))
if i % (major_subdivision * minor_subdivision) == 0:
for j in range(ceil(first.y), ceil(last.y)):
var position : Vector2 = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(0, j))
if j % (major_subdivision * minor_subdivision) == 0:
draw_line(Vector2(0, position.y), Vector2(RULER_WIDTH, position.y), Color.white)
var text_xform = Transform2D(-PI / 2, Vector2(font.get_height() - 4, position.y - 2))
draw_set_transform_matrix(get_transform() * text_xform)
var val = (ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(0, i)).y
var val = (ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(0, j)).y
draw_string(font, Vector2(), str(int(val)))
draw_set_transform_matrix(get_transform())
else:
if i % minor_subdivision == 0:
if j % minor_subdivision == 0:
draw_line(Vector2(RULER_WIDTH * 0.33, position.y), Vector2(RULER_WIDTH, position.y), Color.white)
else:
draw_line(Vector2(RULER_WIDTH * 0.66, position.y), Vector2(RULER_WIDTH, position.y), Color.white)