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Fixed shadowed variables crashes/warnings occurring in Godot 3.2.2-rc1
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parent
e6aea97f1b
commit
8064d7b459
5 changed files with 15 additions and 15 deletions
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@ -429,8 +429,8 @@ func animation_tags_changed(value : Array) -> void:
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tag_c.rect_position.x = (tag.from - 1) * 39 + tag.from
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tag_c.rect_position.x = (tag.from - 1) * 39 + tag.from
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var size : int = tag.to - tag.from
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var tag_size : int = tag.to - tag.from
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tag_c.rect_min_size.x = (size + 1) * 39
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tag_c.rect_min_size.x = (tag_size + 1) * 39
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tag_c.get_node("Line2D").points[2] = Vector2(tag_c.rect_min_size.x, 0)
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tag_c.get_node("Line2D").points[2] = Vector2(tag_c.rect_min_size.x, 0)
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tag_c.get_node("Line2D").points[3] = Vector2(tag_c.rect_min_size.x, 32)
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tag_c.get_node("Line2D").points[3] = Vector2(tag_c.rect_min_size.x, 32)
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@ -78,8 +78,8 @@ func _on_PresetOptionButton_item_selected(id : int) -> void:
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func apply_shortcuts_preset(preset) -> void:
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func apply_shortcuts_preset(preset) -> void:
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for action in preset:
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for action in preset:
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var old_input_event : InputEventKey = InputMap.get_action_list(action)[0]
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var _old_input_event : InputEventKey = InputMap.get_action_list(action)[0]
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set_action_shortcut(action, old_input_event, preset[action])
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set_action_shortcut(action, _old_input_event, preset[action])
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get_node("Shortcuts/" + action).text = OS.get_scancode_string(preset[action].get_scancode_with_modifiers())
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get_node("Shortcuts/" + action).text = OS.get_scancode_string(preset[action].get_scancode_with_modifiers())
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@ -43,14 +43,14 @@ func _draw() -> void:
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first = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Vector2.ZERO)
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first = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Vector2.ZERO)
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last = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Global.main_viewport.rect_size)
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last = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Global.main_viewport.rect_size)
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for i in range(ceil(first.x), ceil(last.x)):
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for j in range(ceil(first.x), ceil(last.x)):
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var position : Vector2 = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(i, 0))
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var position : Vector2 = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(j, 0))
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if i % (major_subdivision * minor_subdivision) == 0:
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if j % (major_subdivision * minor_subdivision) == 0:
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draw_line(Vector2(position.x + RULER_WIDTH, 0), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), Color.white)
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draw_line(Vector2(position.x + RULER_WIDTH, 0), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), Color.white)
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var val = (ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(i, 0)).x
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var val = (ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(j, 0)).x
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draw_string(font, Vector2(position.x + RULER_WIDTH + 2, font.get_height() - 4), str(int(val)))
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draw_string(font, Vector2(position.x + RULER_WIDTH + 2, font.get_height() - 4), str(int(val)))
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else:
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else:
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if i % minor_subdivision == 0:
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if j % minor_subdivision == 0:
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draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.33), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), Color.white)
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draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.33), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), Color.white)
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else:
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else:
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draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.66), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), Color.white)
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draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.66), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), Color.white)
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@ -43,17 +43,17 @@ func _draw() -> void:
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first = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Vector2.ZERO)
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first = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Vector2.ZERO)
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last = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Global.main_viewport.rect_size)
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last = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Global.main_viewport.rect_size)
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for i in range(ceil(first.y), ceil(last.y)):
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for j in range(ceil(first.y), ceil(last.y)):
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var position : Vector2 = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(0, i))
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var position : Vector2 = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(0, j))
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if i % (major_subdivision * minor_subdivision) == 0:
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if j % (major_subdivision * minor_subdivision) == 0:
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draw_line(Vector2(0, position.y), Vector2(RULER_WIDTH, position.y), Color.white)
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draw_line(Vector2(0, position.y), Vector2(RULER_WIDTH, position.y), Color.white)
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var text_xform = Transform2D(-PI / 2, Vector2(font.get_height() - 4, position.y - 2))
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var text_xform = Transform2D(-PI / 2, Vector2(font.get_height() - 4, position.y - 2))
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draw_set_transform_matrix(get_transform() * text_xform)
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draw_set_transform_matrix(get_transform() * text_xform)
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var val = (ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(0, i)).y
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var val = (ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(0, j)).y
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draw_string(font, Vector2(), str(int(val)))
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draw_string(font, Vector2(), str(int(val)))
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draw_set_transform_matrix(get_transform())
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draw_set_transform_matrix(get_transform())
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else:
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else:
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if i % minor_subdivision == 0:
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if j % minor_subdivision == 0:
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draw_line(Vector2(RULER_WIDTH * 0.33, position.y), Vector2(RULER_WIDTH, position.y), Color.white)
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draw_line(Vector2(RULER_WIDTH * 0.33, position.y), Vector2(RULER_WIDTH, position.y), Color.white)
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else:
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else:
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draw_line(Vector2(RULER_WIDTH * 0.66, position.y), Vector2(RULER_WIDTH, position.y), Color.white)
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draw_line(Vector2(RULER_WIDTH * 0.66, position.y), Vector2(RULER_WIDTH, position.y), Color.white)
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@ -6,7 +6,7 @@ var tag_vboxes := []
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var delete_tag_button : Button
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var delete_tag_button : Button
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onready var main_vbox_cont : VBoxContainer = $VBoxContainer/ScrollContainer/VBoxTagContainer
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onready var main_vbox_cont : VBoxContainer = $VBoxContainer/ScrollContainer/VBoxTagContainer
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onready var add_tag_button : TextureButton = $VBoxContainer/ScrollContainer/VBoxTagContainer/AddTag
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onready var add_tag_button : Button = $VBoxContainer/ScrollContainer/VBoxTagContainer/AddTag
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onready var options_dialog = $TagOptions
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onready var options_dialog = $TagOptions
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