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Add color switch shortcut to preferences.
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parent
bfbe76ab79
commit
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6 changed files with 54 additions and 14 deletions
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@ -363,6 +363,9 @@ func set_action_shortcut(action : String, old_input : InputEventKey, new_input :
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InputMap.action_erase_event(action, old_input)
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InputMap.action_add_event(action, new_input)
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Global.update_hint_tooltips()
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# Set shortcut to switch colors button
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if action == "switch_colors":
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Global.color_switch_button.shortcut.shortcut = InputMap.get_action_list("switch_colors")[0]
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func _on_GridWidthValue_value_changed(value : float) -> void:
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@ -210,6 +210,8 @@ var import_sprites_dialog : FileDialog
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var left_color_picker : ColorPickerButton
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var right_color_picker : ColorPickerButton
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var color_switch_button : TextureButton
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var left_tool_options_container : Container
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var right_tool_options_container : Container
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@ -337,6 +339,7 @@ func _ready() -> void:
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left_color_picker = find_node_by_name(root, "LeftColorPickerButton")
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right_color_picker = find_node_by_name(root, "RightColorPickerButton")
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color_switch_button = find_node_by_name(root, "ColorSwitch")
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left_brush_type_container = find_node_by_name(left_tool_options_container, "LeftBrushType")
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right_brush_type_container = find_node_by_name(right_tool_options_container, "RightBrushType")
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@ -746,7 +749,7 @@ Hold %s to make a line""") % [InputMap.get_action_list("left_eraser_tool")[0].as
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var color_switch : BaseButton = find_node_by_name(root, "ColorSwitch")
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color_switch.hint_tooltip = tr("""Switch left and right colors
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(%s)""") % "X"
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(%s)""") % InputMap.get_action_list("switch_colors")[0].as_text()
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var first_frame : BaseButton = find_node_by_name(root, "FirstFrame")
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first_frame.hint_tooltip = tr("""Jump to the first frame
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