mirror of
https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-25 13:44:42 -04:00
Frame properties (#357)
* Sync for my local files to my repository * This is frame properties update, it works but I can't be stored while saving or loading and that makes crashes just the beggining :) * I forgot this files :P * Frame Properties update. * Updating frame properties * Update Translations.pot * Changes to CanvasPreview and CelButton change
This commit is contained in:
parent
f5cf3f3ca7
commit
852365c38f
12 changed files with 183 additions and 20 deletions
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@ -9,7 +9,7 @@ func _draw() -> void:
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if frame >= current_project.frames.size():
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frame = current_project.current_frame
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$AnimationTimer.wait_time = Global.animation_timer.wait_time
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$AnimationTimer.wait_time = Global.current_project.frame_duration[frame] * (1 / Global.animation_timeline.fps)
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if animation_timer.is_stopped():
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frame = current_project.current_frame
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@ -24,9 +24,12 @@ func _draw() -> void:
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func _on_AnimationTimer_timeout() -> void:
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var current_project : Project = Global.current_project
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if frame < current_project.frames.size() - 1:
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frame += 1
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else:
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frame = 0
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$AnimationTimer.set_one_shot(true)
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$AnimationTimer.wait_time = Global.current_project.frame_duration[frame] * (1 / Global.animation_timeline.fps)
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$AnimationTimer.start()
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update()
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@ -148,6 +148,8 @@ func add_animated_preview() -> void:
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container.add_child(preview)
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previews.add_child(container)
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frame_timer.set_one_shot(true) #The wait_time it can't change correctly if it is playing
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frame_timer.wait_time = Global.current_project.frame_duration[animated_preview_current_frame] * (1 / Global.animation_timeline.fps)
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frame_timer.start()
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@ -186,7 +188,6 @@ func set_file_format_selector() -> void:
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Export.AnimationType.ANIMATED:
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Export.file_format = Export.FileFormat.GIF
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file_file_format.selected = Export.FileFormat.GIF
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frame_timer.wait_time = Global.animation_timer.wait_time
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animation_options_animation_options.show()
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@ -362,13 +363,15 @@ func _on_FrameTimer_timeout() -> void:
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animated_preview_current_frame = 0
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else:
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animated_preview_current_frame += 1
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frame_timer.wait_time = Global.current_project.frame_duration[(animated_preview_current_frame - 1) % (animated_preview_frames.size())] * (1 / Global.animation_timeline.fps)
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frame_timer.start()
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Export.AnimationDirection.BACKWARDS:
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if animated_preview_current_frame == 0:
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animated_preview_current_frame = Export.processed_images.size() - 1
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else:
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animated_preview_current_frame -= 1
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frame_timer.wait_time = Global.current_project.frame_duration[(animated_preview_current_frame + 1) % (animated_preview_frames.size())] * (1 / Global.animation_timeline.fps)
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frame_timer.start()
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Export.AnimationDirection.PING_PONG:
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match pingpong_direction:
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Export.AnimationDirection.FORWARD:
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@ -379,6 +382,8 @@ func _on_FrameTimer_timeout() -> void:
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animated_preview_current_frame = 0
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else:
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animated_preview_current_frame += 1
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frame_timer.wait_time = Global.current_project.frame_duration[(animated_preview_current_frame - 1) % (animated_preview_frames.size())] * (1 / Global.animation_timeline.fps)
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frame_timer.start()
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Export.AnimationDirection.BACKWARDS:
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if animated_preview_current_frame == 0:
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animated_preview_current_frame += 1
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@ -387,6 +392,9 @@ func _on_FrameTimer_timeout() -> void:
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pingpong_direction = Export.AnimationDirection.FORWARD
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else:
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animated_preview_current_frame -= 1
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frame_timer.wait_time = Global.current_project.frame_duration[(animated_preview_current_frame + 1) % (animated_preview_frames.size())] * (1 / Global.animation_timeline.fps)
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frame_timer.start()
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func _on_ExportDialog_popup_hide() -> void:
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@ -15,6 +15,7 @@ func _ready() -> void:
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tag_scroll_container = Global.find_node_by_name(self, "TagScroll")
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timeline_scroll.get_h_scrollbar().connect("value_changed", self, "_h_scroll_changed")
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Global.animation_timer.wait_time = 1 / fps
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Global.current_project.frame_duration.append(1)
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func _h_scroll_changed(value : float) -> void:
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@ -24,10 +25,12 @@ func _h_scroll_changed(value : float) -> void:
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func add_frame() -> void:
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var frame_duration : Array = Global.current_project.frame_duration.duplicate()
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var frame : Frame = Global.canvas.new_empty_frame()
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var new_frames : Array = Global.current_project.frames.duplicate()
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new_frames.append(frame)
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var new_layers : Array = Global.current_project.layers.duplicate()
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frame_duration.insert(Global.current_project.current_frame + 1, 1)
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new_frames.insert(Global.current_project.current_frame + 1, frame)
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# Loop through the array to create new classes for each element, so that they
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# won't be the same as the original array's classes. Needed for undo/redo to work properly.
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for i in new_layers.size():
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@ -46,12 +49,14 @@ func add_frame() -> void:
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Global.current_project.undo_redo.add_undo_method(Global, "undo")
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Global.current_project.undo_redo.add_do_property(Global.current_project, "frames", new_frames)
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Global.current_project.undo_redo.add_do_property(Global.current_project, "current_frame", new_frames.size() - 1)
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Global.current_project.undo_redo.add_do_property(Global.current_project, "current_frame", Global.current_project.current_frame + 1)
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Global.current_project.undo_redo.add_do_property(Global.current_project, "layers", new_layers)
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Global.current_project.undo_redo.add_do_property(Global.current_project, "frame_duration", frame_duration) #Add a 1 in the list of frame_duration
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "frames", Global.current_project.frames)
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "current_frame", Global.current_project.current_frame)
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "current_frame", Global.current_project.current_frame )
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "layers", Global.current_project.layers)
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "frame_duration", Global.current_project.frame_duration)
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Global.current_project.undo_redo.commit_action()
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@ -60,7 +65,9 @@ func _on_DeleteFrame_pressed(frame := -1) -> void:
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return
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if frame == -1:
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frame = Global.current_project.current_frame
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var frame_duration : Array = Global.current_project.frame_duration.duplicate()
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frame_duration.remove(frame)
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var frame_to_delete : Frame = Global.current_project.frames[frame]
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var new_frames : Array = Global.current_project.frames.duplicate()
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new_frames.erase(frame_to_delete)
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@ -107,11 +114,13 @@ func _on_DeleteFrame_pressed(frame := -1) -> void:
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Global.current_project.undo_redo.add_do_property(Global.current_project, "current_frame", current_frame)
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Global.current_project.undo_redo.add_do_property(Global.current_project, "animation_tags", new_animation_tags)
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Global.current_project.undo_redo.add_do_property(Global.current_project, "layers", new_layers)
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Global.current_project.undo_redo.add_do_property(Global.current_project, "frame_duration", frame_duration) #Remove the element of the list of the frame selected
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "frames", Global.current_project.frames)
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "current_frame", Global.current_project.current_frame)
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "animation_tags", Global.current_project.animation_tags)
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "layers", Global.current_project.layers)
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "frame_duration", Global.current_project.frame_duration)
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Global.current_project.undo_redo.add_do_method(Global, "redo")
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Global.current_project.undo_redo.add_undo_method(Global, "undo")
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@ -123,7 +132,8 @@ func _on_CopyFrame_pressed(frame := -1) -> void:
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frame = Global.current_project.current_frame
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var new_frame := Frame.new()
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var frame_duration : Array = Global.current_project.frame_duration.duplicate()
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frame_duration.insert(frame + 1, 1)
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var new_frames := Global.current_project.frames.duplicate()
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new_frames.insert(frame + 1, new_frame)
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@ -152,6 +162,7 @@ func _on_CopyFrame_pressed(frame := -1) -> void:
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Global.current_project.undo_redo.add_do_property(Global.current_project, "frames", new_frames)
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Global.current_project.undo_redo.add_do_property(Global.current_project, "current_frame", frame + 1)
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Global.current_project.undo_redo.add_do_property(Global.current_project, "animation_tags", new_animation_tags)
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Global.current_project.undo_redo.add_do_property(Global.current_project, "frame_duration", frame_duration)
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for i in range(Global.current_project.layers.size()):
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for child in Global.current_project.layers[i].frame_container.get_children():
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Global.current_project.undo_redo.add_do_property(child, "pressed", false)
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@ -160,6 +171,7 @@ func _on_CopyFrame_pressed(frame := -1) -> void:
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "frames", Global.current_project.frames)
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "current_frame", frame)
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "animation_tags", Global.current_project.animation_tags)
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "frame_duration", Global.current_project.frame_duration)
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Global.current_project.undo_redo.commit_action()
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@ -234,6 +246,8 @@ func _on_AnimationTimer_timeout() -> void:
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if animation_forward:
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if Global.current_project.current_frame < last_frame:
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Global.current_project.current_frame += 1
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Global.animation_timer.wait_time = Global.current_project.frame_duration[Global.current_project.current_frame] * (1/fps)
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Global.animation_timer.start() #Change the frame, change the wait time and start a cycle, this is the best way to do it
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else:
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match animation_loop:
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0: # No loop
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@ -242,6 +256,8 @@ func _on_AnimationTimer_timeout() -> void:
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Global.animation_timer.stop()
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1: # Cycle loop
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Global.current_project.current_frame = first_frame
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Global.animation_timer.wait_time = Global.current_project.frame_duration[Global.current_project.current_frame] * (1/fps)
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Global.animation_timer.start()
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2: # Ping pong loop
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animation_forward = false
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_on_AnimationTimer_timeout()
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@ -249,6 +265,8 @@ func _on_AnimationTimer_timeout() -> void:
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else:
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if Global.current_project.current_frame > first_frame:
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Global.current_project.current_frame -= 1
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Global.animation_timer.wait_time = Global.current_project.frame_duration[Global.current_project.current_frame] * (1/fps)
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Global.animation_timer.start()
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else:
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match animation_loop:
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0: # No loop
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@ -257,6 +275,8 @@ func _on_AnimationTimer_timeout() -> void:
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Global.animation_timer.stop()
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1: # Cycle loop
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Global.current_project.current_frame = last_frame
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Global.animation_timer.wait_time = Global.current_project.frame_duration[Global.current_project.current_frame] * (1/fps)
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Global.animation_timer.start()
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2: # Ping pong loop
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animation_forward = true
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_on_AnimationTimer_timeout()
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@ -290,7 +310,8 @@ func play_animation(play : bool, forward_dir : bool) -> void:
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Global.play_forward.connect("toggled", self, "_on_PlayForward_toggled")
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if play:
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Global.animation_timer.wait_time = 1 / fps
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Global.animation_timer.set_one_shot(true) #The wait_time it can't change correctly if it is playing
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Global.animation_timer.wait_time = Global.current_project.frame_duration[Global.current_project.current_frame] * (1 / fps)
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Global.animation_timer.start()
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animation_forward = forward_dir
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else:
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@ -101,10 +101,22 @@ func _on_PopupMenu_id_pressed(ID : int) -> void:
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Global.current_project.undo_redo.add_undo_method(Global, "undo")
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Global.current_project.undo_redo.add_do_method(Global, "redo")
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Global.current_project.undo_redo.commit_action()
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5: #Frame Properties
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Global.frame_properties.popup_centered()
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Global.dialog_open(true)
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Global.frame_properties.set_frame_label(frame)
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Global.frame_properties.set_frame_dur(Global.current_project.frame_duration[frame])
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func change_frame_order(rate : int) -> void:
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var change = frame + rate
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var frame_duration : Array = Global.current_project.frame_duration.duplicate()
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if rate > 0: #There is no function in the class Array in godot to make this quickly and this is the fastest way to swap positions I think of
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frame_duration.insert(change + 1, frame_duration[frame])
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frame_duration.remove(frame)
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else:
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frame_duration.insert(change, frame_duration[frame])
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frame_duration.remove(frame + 1)
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var new_frames : Array = Global.current_project.frames.duplicate()
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var temp = new_frames[frame]
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new_frames[frame] = new_frames[change]
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@ -112,12 +124,14 @@ func change_frame_order(rate : int) -> void:
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Global.current_project.undo_redo.create_action("Change Frame Order")
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Global.current_project.undo_redo.add_do_property(Global.current_project, "frames", new_frames)
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Global.current_project.undo_redo.add_do_property(Global.current_project, "frame_duration", frame_duration)
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if Global.current_project.current_frame == frame:
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Global.current_project.undo_redo.add_do_property(Global.current_project, "current_frame", change)
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "current_frame", Global.current_project.current_frame)
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "frames", Global.current_project.frames)
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "frame_duration", Global.current_project.frame_duration)
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Global.current_project.undo_redo.add_undo_method(Global, "undo")
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Global.current_project.undo_redo.add_do_method(Global, "redo")
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@ -43,10 +43,12 @@ margin_bottom = 0.0
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margin_right = 20.0
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margin_bottom = 20.0
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mouse_default_cursor_shape = 2
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items = [ "Remove Frame", null, 0, false, true, -1, 0, null, "", false, "Clone Frame", null, 0, false, false, -1, 0, null, "", false, "Move Left", null, 0, false, true, -1, 0, null, "", false, "Move Right", null, 0, false, true, -1, 0, null, "", false, "Link Cel", null, 0, false, false, -1, 0, null, "", false ]
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items = [ "Remove Frame", null, 0, false, true, -1, 0, null, "", false, "Clone Frame", null, 0, false, false, -1, 0, null, "", false, "Move Left", null, 0, false, true, -1, 0, null, "", false, "Move Right", null, 0, false, true, -1, 0, null, "", false, "Link Cel", null, 0, false, false, -1, 0, null, "", false, "Frame Properties", null, 0, false, false, 5, 0, null, "", false ]
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="LinkedIndicator" type="Polygon2D" parent="."]
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visible = false
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color = Color( 0.0627451, 0.741176, 0.215686, 1 )
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invert_enable = true
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invert_border = 1.0
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29
src/UI/Timeline/FrameProperties.gd
Normal file
29
src/UI/Timeline/FrameProperties.gd
Normal file
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@ -0,0 +1,29 @@
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extends ConfirmationDialog
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onready var frame_num = $VBoxContainer/GridContainer/FrameNum
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onready var frame_dur = $VBoxContainer/GridContainer/FrameTime
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func set_frame_label(frame : int) -> void:
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frame_num.set_text(str(frame + 1))
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func set_frame_dur(duration : float) -> void:
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frame_dur.set_value(duration)
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func _on_FrameProperties_popup_hide() -> void:
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Global.dialog_open(false)
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func _on_FrameProperties_confirmed():
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var frame : int = int(frame_num.get_text())
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var duration : float = frame_dur.get_value()
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var frame_duration = Global.current_project.frame_duration.duplicate()
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frame_duration[frame - 1] = duration
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Global.current_project.undos += 1
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Global.current_project.undo_redo.create_action("Change frame duration")
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Global.current_project.undo_redo.add_do_property(Global.current_project, "frame_duration", frame_duration)
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Global.current_project.undo_redo.add_undo_property(Global.current_project, "frame_duration", Global.current_project.frame_duration)
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Global.current_project.undo_redo.add_do_method(Global, "redo")
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Global.current_project.undo_redo.add_undo_method(Global, "undo")
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Global.current_project.undo_redo.commit_action()
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66
src/UI/Timeline/FrameProperties.tscn
Normal file
66
src/UI/Timeline/FrameProperties.tscn
Normal file
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://src/UI/Timeline/FrameProperties.gd" type="Script" id=1]
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[node name="FrameProperties" type="ConfirmationDialog"]
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margin_right = 209.0
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margin_bottom = 137.0
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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margin_left = 8.0
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margin_top = 8.0
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margin_right = 201.0
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margin_bottom = 101.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="VBoxContainer"]
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margin_right = 193.0
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margin_bottom = 14.0
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text = "Frame properties"
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[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
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margin_top = 18.0
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margin_right = 193.0
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margin_bottom = 22.0
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[node name="GridContainer" type="GridContainer" parent="VBoxContainer"]
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margin_top = 26.0
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margin_right = 193.0
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margin_bottom = 68.0
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columns = 2
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[node name="Frame" type="Label" parent="VBoxContainer/GridContainer"]
|
||||
margin_right = 97.0
|
||||
margin_bottom = 14.0
|
||||
text = "Frame"
|
||||
|
||||
[node name="FrameNum" type="Label" parent="VBoxContainer/GridContainer"]
|
||||
margin_left = 101.0
|
||||
margin_right = 193.0
|
||||
margin_bottom = 14.0
|
||||
text = "1"
|
||||
|
||||
[node name="FrameDuration" type="Label" parent="VBoxContainer/GridContainer"]
|
||||
margin_top = 23.0
|
||||
margin_right = 97.0
|
||||
margin_bottom = 37.0
|
||||
text = "Frame duration"
|
||||
|
||||
[node name="FrameTime" type="SpinBox" parent="VBoxContainer/GridContainer"]
|
||||
margin_left = 101.0
|
||||
margin_top = 18.0
|
||||
margin_right = 193.0
|
||||
margin_bottom = 42.0
|
||||
size_flags_horizontal = 3
|
||||
step = 0.05
|
||||
value = 2.0
|
||||
allow_greater = true
|
||||
suffix = "x"
|
||||
[connection signal="confirmed" from="." to="." method="_on_FrameProperties_confirmed"]
|
||||
[connection signal="popup_hide" from="." to="." method="_on_FrameProperties_popup_hide"]
|
Loading…
Add table
Add a link
Reference in a new issue