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https://github.com/tonytins/CozyPixelStudio.git
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When exporting a png, "Export PNG..." becomes "Export (filename)"
Also updated the translations to simply translate "export". Feel free to fix anything I may did wrong.
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parent
a840f7d35f
commit
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13 changed files with 662 additions and 166 deletions
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@ -331,7 +331,7 @@ func _ready() -> void:
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error_dialog = find_node_by_name(root, "ErrorDialog")
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#Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
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# Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
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func find_node_by_name(root, node_name) -> Node:
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if root.get_name() == node_name:
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return root
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@ -373,8 +373,8 @@ func undo(_canvases : Array, layer_index : int = -1) -> void:
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if action_name == "Add Frame":
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canvas_parent.remove_child(_canvases[0])
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frame_container.remove_child(_canvases[0].frame_button)
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#This actually means that canvases.size is one, but it hasn't been updated yet
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if canvases.size() == 2: #Stop animating
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# This actually means that canvases.size is one, but it hasn't been updated yet
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if canvases.size() == 2: # Stop animating
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play_forward.pressed = false
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play_backwards.pressed = false
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animation_timer.stop()
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@ -392,7 +392,7 @@ func undo(_canvases : Array, layer_index : int = -1) -> void:
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func redo(_canvases : Array, layer_index : int = -1) -> void:
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if undos < undo_redo.get_version(): #If we did undo and then redo
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if undos < undo_redo.get_version(): # If we did undo and then redo
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undos = undo_redo.get_version()
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var action_name := undo_redo.get_current_action_name()
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if action_name == "Draw" || action_name == "Rectangle Select" || action_name == "Scale" || action_name == "Merge Layer":
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@ -419,7 +419,7 @@ func redo(_canvases : Array, layer_index : int = -1) -> void:
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elif action_name == "Remove Frame":
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canvas_parent.remove_child(_canvases[0])
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frame_container.remove_child(_canvases[0].frame_button)
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if canvases.size() == 1: #Stop animating
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if canvases.size() == 1: # Stop animating
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play_forward.pressed = false
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play_backwards.pressed = false
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animation_timer.stop()
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@ -485,7 +485,7 @@ func undo_custom_brush(_brush_button : BaseButton = null) -> void:
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notification_label("Undo: %s" % action_name)
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func redo_custom_brush(_brush_button : BaseButton = null) -> void:
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if undos < undo_redo.get_version(): #If we did undo and then redo
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if undos < undo_redo.get_version(): # If we did undo and then redo
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undos = undo_redo.get_version()
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var action_name := undo_redo.get_current_action_name()
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if action_name == "Delete Custom Brush":
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