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Changes to better follow GDScript style guide
Nothing new is being added in this commit, just code re-ordering & re-naming to better follow the recommended GDScript style guide. http://docs.godotengine.org/en/3.2/getting_started/scripting/gdscript/gdscript_styleguide.html And https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
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parent
5fe4b74a39
commit
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14 changed files with 173 additions and 169 deletions
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@ -1,6 +1,6 @@
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extends BaseButton
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export var brush_type = 0 # Global.BRUSH_TYPES.PIXEL
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export var brush_type = 0 # Global.Brush_Types.PIXEL
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export var custom_brush_index := -3
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# warning-ignore:unused_class_variable
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var random_brushes := []
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@ -56,15 +56,15 @@ func _on_BrushButton_pressed() -> void:
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Global.update_right_custom_brush()
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func _on_DeleteButton_pressed() -> void:
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if brush_type == Global.BRUSH_TYPES.CUSTOM:
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if brush_type == Global.Brush_Types.CUSTOM:
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if Global.custom_left_brush_index == custom_brush_index:
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Global.custom_left_brush_index = -3
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Global.current_left_brush_type = Global.BRUSH_TYPES.PIXEL
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Global.current_left_brush_type = Global.Brush_Types.PIXEL
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Global.left_brush_type_label.text = "Brush: Pixel"
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Global.update_left_custom_brush()
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if Global.custom_right_brush_index == custom_brush_index:
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Global.custom_right_brush_index = -3
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Global.current_right_brush_type = Global.BRUSH_TYPES.PIXEL
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Global.current_right_brush_type = Global.Brush_Types.PIXEL
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Global.right_brush_type_label.text = "Brush: Pixel"
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Global.update_right_custom_brush()
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@ -91,9 +91,9 @@ func _on_DeleteButton_pressed() -> void:
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Global.undo_redo.commit_action()
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func _on_BrushButton_mouse_entered() -> void:
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if brush_type == Global.BRUSH_TYPES.CUSTOM:
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if brush_type == Global.Brush_Types.CUSTOM:
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$DeleteButton.visible = true
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func _on_BrushButton_mouse_exited() -> void:
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if brush_type == Global.BRUSH_TYPES.CUSTOM:
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if brush_type == Global.Brush_Types.CUSTOM:
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$DeleteButton.visible = false
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