Changes to better follow GDScript style guide

Nothing new is being added in this commit, just code re-ordering & re-naming to better follow the recommended GDScript style guide.
http://docs.godotengine.org/en/3.2/getting_started/scripting/gdscript/gdscript_styleguide.html

And

https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
This commit is contained in:
OverloadedOrama 2020-02-11 00:06:24 +02:00
parent 5fe4b74a39
commit 8ff917111c
14 changed files with 173 additions and 169 deletions

View file

@ -1,16 +1,16 @@
extends WindowDialog
onready var color_picker = $VBoxContainer/HBoxContainer/EditPaletteColorPicker
onready var palette_grid = $VBoxContainer/HBoxContainer/Panel/ScrollContainer/EditPaletteGridContainer
onready var color_name_edit = $VBoxContainer/PaletteOptions/EditPaletteColorNameLineEdit
onready var palette_name_edit = $VBoxContainer/PaletteOptions/EditPaletteNameLineEdit
var palette_button = preload("res://Prefabs/PaletteButton.tscn")
var current_palette : String
var current_swatch := -1
var working_palette : Palette
onready var color_picker = $VBoxContainer/HBoxContainer/EditPaletteColorPicker
onready var palette_grid = $VBoxContainer/HBoxContainer/Panel/ScrollContainer/EditPaletteGridContainer
onready var color_name_edit = $VBoxContainer/PaletteOptions/EditPaletteColorNameLineEdit
onready var palette_name_edit = $VBoxContainer/PaletteOptions/EditPaletteNameLineEdit
func open(palette : String) -> void:
current_palette = palette
palette_name_edit.text = current_palette