Added a Center button to the ResizeCanvas dialog

This commit is contained in:
OverloadedOrama 2020-06-24 03:31:44 +03:00
parent fa2dfb6bca
commit 9362b3486b
4 changed files with 39 additions and 18 deletions

View file

@ -15,16 +15,19 @@ Darshan Phaldesai (luiq54), Igor Santarek (jegor377), rob-a-bolton, Kinwailo
- You can now draw on the tiling mode previews! ([#65](https://github.com/Orama-Interactive/Pixelorama/issues/65))
- Added Resize Canvas option to Image menu.
- You can now preview how the frames of the spritesheet you are importing will look.
- You can now import image files as layers. Their size will be cropped to the project's size.
- You can import image files as brushes, patterns and palettes.
### Changed
- Drawing is no longer limited by the canvas boundaries. This means that, if you have a brush largen than 1px, you can draw on the edges of the canvas. All pixels that are being drawn outside of the canvas will still have no effect.
- The guides are now the same for all frames.
- The "Import" option from the file menu has been removed, users can now import image files from "Open".
- Imported frames are now being cropped to the project's size. It is no longer possible to have multiple sizes for each frame at all in the same project.
- Pixel perfect is no longer enabled when the brush size is bigger than 1px.
- The .pxo file structure has been changed. It's now consisted of a JSON-structured metadata part, where all the data that can be stored as text are, and a binary part, that contain all the actual image data for each cel and project brush.
- When making a straight line, a preview of how the line's pixels will look is now being shown. ([#260](https://github.com/Orama-Interactive/Pixelorama/pull/260))
- Language and theme checkboxes are now radio buttons.
- The Blue theme has more similar margins and seperations with the rest of the themes.
- The "Import" option from the file menu has been removed, users can now import image files from "Open".
### Fixed
- Exporting large images and drawing with large image brushes is now a lot faster. (Because of Godot 3.2.2)