Changed Palette and Layer TextureButtons into Buttons, massive asset renaming

Most asset filenames are now in snake_case
This commit is contained in:
OverloadedOrama 2020-05-03 03:13:08 +03:00
parent 148d918f12
commit 9482b47825
653 changed files with 2178 additions and 3931 deletions

View file

@ -1,8 +1,8 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://src/Palette/EditPalettePopup.gd" type="Script" id=1]
[ext_resource path="res://Assets/Graphics/Dark Themes/Timeline/new_frame.png" type="Texture" id=2]
[ext_resource path="res://Assets/Graphics/Dark Themes/Timeline/remove_frame.png" type="Texture" id=3]
[ext_resource path="res://Assets/Graphics/dark_themes/timeline/new_frame.png" type="Texture" id=2]
[ext_resource path="res://Assets/Graphics/dark_themes/timeline/remove_frame.png" type="Texture" id=3]
[ext_resource path="res://Assets/Graphics/Palette/palette_button_fill.png" type="Texture" id=6]
[node name="EditPalettePopup" type="WindowDialog"]

View file

@ -12,7 +12,7 @@ func _ready() -> void:
# Select default palette "Default"
on_palette_select(current_palette)
var add_palette_menu : PopupMenu = Global.add_palette_button.get_child(0)
var add_palette_menu : PopupMenu = Global.add_palette_button.get_node("PopupMenu")
add_palette_menu.connect("id_pressed", self, "add_palette_menu_id_pressed")
@ -71,7 +71,7 @@ func on_palette_import_file_selected(path : String) -> void:
func _on_AddPalette_pressed() -> void:
Global.add_palette_button.get_child(0).popup(Rect2(Global.add_palette_button.rect_global_position, Vector2.ONE))
Global.add_palette_button.get_node("PopupMenu").popup(Rect2(Global.add_palette_button.rect_global_position, Vector2.ONE))
func on_new_palette_confirmed() -> void: