Merge branch 'master' into palette_updates

This commit is contained in:
CheetoHead 2019-12-16 20:36:06 -05:00
commit 97efa20055
5 changed files with 327 additions and 193 deletions

View file

@ -14,9 +14,9 @@ func _process(delta : float) -> void:
update()
var mouse_pos := get_local_mouse_position()
if mouse_pos.x < RULER_WIDTH: #For double guides
mouse_default_cursor_shape = Control.CURSOR_BDIAGSIZE
mouse_default_cursor_shape = Control.CURSOR_FDIAGSIZE
else:
mouse_default_cursor_shape = Control.CURSOR_HSPLIT
mouse_default_cursor_shape = Control.CURSOR_VSPLIT
#Code taken and modified from Godot's source code
func _draw() -> void: