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https://github.com/tonytins/CozyPixelStudio.git
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Edit palette fixes
- If the palette has colors, automatically select the first one - When adding a new color button, take the color currently selected on the picker instead of white - Fixes issues with drag&dropping color buttons. The color that was dragged remains selected.
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parent
4a2c0eb291
commit
9b73e4f661
9 changed files with 20 additions and 19 deletions
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@ -33,26 +33,32 @@ func _display_palette() -> void:
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new_button.draggable = true
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new_button.index = index
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new_button.connect("on_drop_data", self, "on_move_swatch")
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new_button.connect("pressed", self, "on_swatch_select", [index])
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new_button.connect("pressed", self, "on_swatch_select", [new_button])
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palette_grid.add_child(new_button)
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index += 1
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if index > 0: # If there are colors, select the first
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current_swatch = 0
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color_name_edit.text = working_palette.get_color_name(0)
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color_picker.color = working_palette.get_color(0)
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func _clear_swatches() -> void:
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for child in palette_grid.get_children():
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if child is BaseButton:
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child.disconnect("on_drop_data", self, "on_move_swatch")
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child.queue_free()
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func on_swatch_select(index : int) -> void:
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func on_swatch_select(new_button) -> void:
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var index : int = new_button.index
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current_swatch = index
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color_name_edit.text = working_palette.get_color_name(index)
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color_picker.color = working_palette.get_color(index)
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func on_move_swatch(from : int, to : int) -> void:
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working_palette.move_color(from, to)
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palette_grid.move_child(palette_grid.get_child(from), to)
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current_swatch = to
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# Re-index swatches with new order
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var index := 0
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@ -61,7 +67,7 @@ func on_move_swatch(from : int, to : int) -> void:
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index += 1
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func _on_AddSwatchButton_pressed() -> void:
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var color = Color.white
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var color : Color = color_picker.color
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var new_index : int = working_palette.colors.size()
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working_palette.add_color(color)
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@ -96,7 +102,7 @@ func _on_EditPaletteColorNameLineEdit_text_changed(new_text) -> void:
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working_palette.set_color_name(current_swatch, new_text)
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_refresh_hint_tooltip(current_swatch)
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func _on_EditPaletteColorPicker_color_changed(color) -> void:
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func _on_EditPaletteColorPicker_color_changed(color : Color) -> void:
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if current_swatch >= 0 && current_swatch < working_palette.colors.size():
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palette_grid.get_child(current_swatch).get_child(0).modulate = color
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working_palette.set_color(current_swatch, color)
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