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Added SymmetryGuides
Two special guides - one horizontal and one vertical - that let you change the axis of symmetry for mirroring. On the next commit(s) I will make them visible only if mirroring is toggled on. Almost solves #133
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parent
7529e967e3
commit
9fa91ffd8e
7 changed files with 77 additions and 18 deletions
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@ -5,19 +5,21 @@ enum Types {HORIZONTAL, VERTICAL}
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var font := preload("res://assets/fonts/Roboto-Regular.tres")
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var has_focus := true
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var mouse_pos := Vector2.ZERO
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var previous_points := points
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var type = Types.HORIZONTAL
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var project = Global.current_project
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func _ready() -> void:
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width = 0.1
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default_color = Global.guide_color
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Global.current_project.guides.append(self)
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project.guides.append(self)
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func _input(_event : InputEvent):
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width = Global.camera.zoom.x * 2
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mouse_pos = get_local_mouse_position()
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if points.size() < 2:
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return
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var point0 := points[0]
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var point1 := points[1]
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if type == Types.HORIZONTAL:
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@ -27,13 +29,11 @@ func _input(_event : InputEvent):
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point0.x -= width * 3
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point1.x += width * 3
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if Global.can_draw and Global.has_focus and point_in_rectangle(mouse_pos, point0, point1) and Input.is_action_just_pressed("left_mouse"):
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if !point_in_rectangle(Global.canvas.current_pixel, Global.canvas.location, Global.canvas.location + Global.current_project.size):
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if !point_in_rectangle(Global.canvas.current_pixel, Global.canvas.location, Global.canvas.location + project.size):
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has_focus = true
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Global.has_focus = false
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update()
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if has_focus and visible:
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if Input.is_action_just_pressed("left_mouse"):
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previous_points = points
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if Input.is_action_pressed("left_mouse"):
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if type == Types.HORIZONTAL:
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points[0].y = round(mouse_pos.y)
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@ -62,11 +62,11 @@ func _draw() -> void:
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func outside_canvas() -> bool:
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if type == Types.HORIZONTAL:
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if points[0].y < 0 || points[0].y > Global.current_project.size.y:
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if points[0].y < 0 || points[0].y > project.size.y:
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queue_free()
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return true
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else:
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if points[0].x < 0 || points[0].x > Global.current_project.size.x:
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if points[0].x < 0 || points[0].x > project.size.x:
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queue_free()
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return true
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return false
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25
src/UI/Rulers/SymmetryGuide.gd
Normal file
25
src/UI/Rulers/SymmetryGuide.gd
Normal file
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@ -0,0 +1,25 @@
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class_name SymmetryGuide extends Guide
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func _ready() -> void:
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._ready()
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has_focus = false
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func _input(_event : InputEvent) -> void:
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._input(_event)
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if type == Types.HORIZONTAL:
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project.y_symmetry_point = points[0].y * 2 - 1
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elif type == Types.VERTICAL:
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project.x_symmetry_point = points[0].x * 2 - 1
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func outside_canvas() -> bool:
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if type == Types.HORIZONTAL:
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points[0].y = clamp(points[0].y, 0, Global.current_project.size.y)
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points[1].y = clamp(points[1].y, 0, Global.current_project.size.y)
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elif type == Types.VERTICAL:
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points[0].x = clamp(points[0].x, 0, Global.current_project.size.x)
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points[1].x = clamp(points[1].x, 0, Global.current_project.size.x)
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return false
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