Fix multiple inferring errors

This commit is contained in:
Michael Alexsander 2019-12-27 19:00:24 -03:00
parent d6a199c53f
commit a1ed703b56
7 changed files with 34 additions and 34 deletions

View file

@ -88,7 +88,7 @@ func _ready() -> void:
TranslationServer.set_locale(saved_locale)
# Set the language option menu's default selected option to the loaded locale
var locale_index := Global.loaded_locales.find(saved_locale)
var locale_index: int = Global.loaded_locales.find(saved_locale)
$PreferencesDialog.languages.get_child(1).pressed = false
$PreferencesDialog.languages.get_child(locale_index + 2).pressed = true
else: # If the user doesn't have a language preference, set it to their OS' locale
@ -503,13 +503,13 @@ func _on_SaveSprite_file_selected(path) -> void:
file.store_line("END_GUIDES")
file.store_line("END_FRAMES")
#Save tool options
var left_color := Global.left_color_picker.color
var right_color := Global.right_color_picker.color
var left_brush_size := Global.left_brush_size
var right_brush_size := Global.right_brush_size
var left_palette := Global.left_color_picker.get_picker().get_presets()
var right_palette := Global.right_color_picker.get_picker().get_presets()
# Save tool options
var left_color: Color = Global.left_color_picker.color
var right_color: Color = Global.right_color_picker.color
var left_brush_size: int = Global.left_brush_size
var right_brush_size: int = Global.right_brush_size
var left_palette: PoolColorArray = Global.left_color_picker.get_picker().get_presets()
var right_palette: PoolColorArray = Global.right_color_picker.get_picker().get_presets()
file.store_var(left_color)
file.store_var(right_color)
file.store_8(left_brush_size)
@ -534,7 +534,7 @@ func _on_ImportSprites_files_selected(paths) -> void:
#Find the biggest image and let it handle the camera zoom options
var max_size : Vector2
var biggest_canvas : Canvas
var i := Global.canvases.size()
var i: int = Global.canvases.size()
for path in paths:
var image := Image.new()
var err := image.load(path)
@ -882,7 +882,7 @@ func add_layer(is_new := true) -> void:
var new_layer_tex := ImageTexture.new()
new_layer_tex.create_from_image(new_layer, 0)
var new_layers := Global.canvas.layers.duplicate()
var new_layers: Array = Global.canvas.layers.duplicate()
new_layers.append([new_layer, new_layer_tex, null, true, 1])
Global.undos += 1
Global.undo_redo.create_action("Add Layer")
@ -894,7 +894,7 @@ func add_layer(is_new := true) -> void:
Global.undo_redo.commit_action()
func _on_RemoveLayerButton_pressed() -> void:
var new_layers := Global.canvas.layers.duplicate()
var new_layers: Array = Global.canvas.layers.duplicate()
new_layers.remove(Global.canvas.current_layer_index)
Global.undos += 1
Global.undo_redo.create_action("Remove Layer")
@ -908,7 +908,7 @@ func _on_RemoveLayerButton_pressed() -> void:
func change_layer_order(rate : int) -> void:
var change = Global.canvas.current_layer_index + rate
var new_layers := Global.canvas.layers.duplicate()
var new_layers: Array = Global.canvas.layers.duplicate()
var temp = new_layers[Global.canvas.current_layer_index]
new_layers[Global.canvas.current_layer_index] = new_layers[change]
new_layers[change] = temp
@ -923,7 +923,7 @@ func change_layer_order(rate : int) -> void:
Global.undo_redo.commit_action()
func _on_MergeLayer_pressed() -> void:
var new_layers := Global.canvas.layers.duplicate()
var new_layers: Array = Global.canvas.layers.duplicate()
new_layers.remove(Global.canvas.current_layer_index)
var selected_layer = Global.canvas.layers[Global.canvas.current_layer_index][0]
@ -948,9 +948,9 @@ func add_frame() -> void:
new_canvas.size = Global.canvas.size
new_canvas.frame = Global.canvases.size()
var new_canvases := Global.canvases.duplicate()
var new_canvases: Array = Global.canvases.duplicate()
new_canvases.append(new_canvas)
var new_hidden_canvases := Global.hidden_canvases.duplicate()
var new_hidden_canvases: Array = Global.hidden_canvases.duplicate()
new_hidden_canvases.append(new_canvas)
Global.undos += 1
@ -1089,7 +1089,7 @@ func _on_SplitScreenButton_toggled(button_pressed) -> void:
$SplitScreenButton.hint_tooltip = tr("SPLITSCREEN_HT")
func _on_ColorSwitch_pressed() -> void:
var temp := Global.left_color_picker.color
var temp: Color = Global.left_color_picker.color
Global.left_color_picker.color = Global.right_color_picker.color
Global.right_color_picker.color = temp
update_left_custom_brush()