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https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-25 10:24:44 -04:00
Fix multiple inferring errors
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parent
d6a199c53f
commit
a1ed703b56
7 changed files with 34 additions and 34 deletions
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@ -56,8 +56,8 @@ func _process(delta : float) -> void:
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func _draw() -> void:
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if has_focus:
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var viewport_size := Global.main_viewport.rect_size
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var zoom := Global.camera.zoom
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var viewport_size: Vector2 = Global.main_viewport.rect_size
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var zoom: Vector2 = Global.camera.zoom
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if type == TYPE.HORIZONTAL:
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draw_set_transform(Vector2(Global.camera.offset.x - (viewport_size.x / 2) * zoom.x, points[0].y + font.get_height() * zoom.x * 2), rotation, zoom * 2)
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draw_string(font, Vector2.ZERO, "%spx" % str(round(mouse_pos.y)))
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@ -84,4 +84,4 @@ func outside_canvas(undo := false) -> bool:
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return false
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func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool:
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return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y
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return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y
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@ -9,8 +9,8 @@ var minor_subdivision := 4
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var first : Vector2
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var last : Vector2
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onready var _prev_camera_offset := Global.camera.offset
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onready var _prev_camera_zoom := Global.camera.zoom
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onready var _prev_camera_offset: Vector2 = Global.camera.offset
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onready var _prev_camera_zoom: Vector2 = Global.camera.zoom
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func _ready() -> void:
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Global.main_viewport.connect("item_rect_changed", self, "update")
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@ -35,7 +35,7 @@ func _draw() -> void:
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var ruler_transform := Transform2D()
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var major_subdivide := Transform2D()
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var minor_subdivide := Transform2D()
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var zoom := 1 / Global.camera.zoom.x
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var zoom: float = 1 / Global.camera.zoom.x
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transform.x = Vector2(zoom, zoom)
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transform.origin = Global.main_viewport.rect_size / 2 + Global.camera.offset * -zoom
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@ -9,8 +9,8 @@ var minor_subdivision := 4
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var first : Vector2
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var last : Vector2
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onready var _prev_camera_offset := Global.camera.offset
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onready var _prev_camera_zoom := Global.camera.zoom
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onready var _prev_camera_offset: Vector2 = Global.camera.offset
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onready var _prev_camera_zoom: Vector2 = Global.camera.zoom
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func _ready() -> void:
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Global.main_viewport.connect("item_rect_changed", self, "update")
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@ -30,7 +30,7 @@ func _draw() -> void:
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var ruler_transform := Transform2D()
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var major_subdivide := Transform2D()
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var minor_subdivide := Transform2D()
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var zoom := 1 / Global.camera.zoom.x
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var zoom: float = 1 / Global.camera.zoom.x
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transform.y = Vector2(zoom, zoom)
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transform.origin = Global.main_viewport.rect_size / 2 + Global.camera.offset * -zoom
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