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Store layer visibility on Global.layers instead
This way, toggling visibility in a layers works for all frames in that layer.
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7 changed files with 28 additions and 25 deletions
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@ -373,9 +373,9 @@ func _ready() -> void:
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error_dialog = find_node_by_name(root, "ErrorDialog")
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# Store [layer name, frame container]
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layers.append([tr("Layer") + " 0", HBoxContainer.new()])
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frames_container.add_child(layers[0][1])
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# Store [Layer name, Layer visibility boolean, Frame container]
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layers.append([tr("Layer") + " 0", true, HBoxContainer.new()])
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frames_container.add_child(layers[0][2])
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# Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
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func find_node_by_name(root, node_name) -> Node:
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@ -457,22 +457,22 @@ func redo(_canvases : Array, layer_index : int = -1) -> void:
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c.camera_zoom()
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if action_name == "Add Layer":
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var layer_container = load("res://Prefabs/LayerContainer.tscn").instance()
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_canvases[0].layers[current_layer][2] = tr("Layer") + " %s" % current_layer
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layers[current_layer][0] = tr("Layer") + " %s" % current_layer
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layer_container.i = current_layer
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layer_container.get_child(0).get_child(1).text = _canvases[0].layers[current_layer][2]
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layer_container.get_child(0).get_child(2).text = _canvases[0].layers[current_layer][2]
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layer_container.get_child(0).get_child(1).text = layers[current_layer][0]
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layer_container.get_child(0).get_child(2).text = layers[current_layer][0]
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layers_container.add_child(layer_container)
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layers_container.move_child(layer_container, 1)
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frames_container.add_child(layers[current_layer][1])
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frames_container.move_child(layers[current_layer][1], 1)
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frames_container.add_child(layers[current_layer][2])
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frames_container.move_child(layers[current_layer][2], 1)
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for i in range(canvases.size()):
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var frame_button = load("res://Prefabs/FrameButton.tscn").instance()
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frame_button.frame = i
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frame_button.layer = current_layer
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frame_button.pressed = true
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layers[current_layer][1].add_child(frame_button)
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layers[current_layer][2].add_child(frame_button)
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# if action_name == "Change Layer Order":
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