Add fill color

This commit is contained in:
Marco 2020-01-10 20:47:44 +01:00
parent 5e49c3eae8
commit a34c163cdb

View file

@ -5,6 +5,7 @@ var layers := []
var current_layer_index := 0
var location := Vector2.ZERO
var size := Vector2(64, 64)
var fill_color := Color(0, 0, 0, 0)
var frame := 0 setget frame_changed
var frame_button : VBoxContainer
var frame_texture_rect : TextureRect
@ -35,8 +36,12 @@ func _ready() -> void:
if Global.is_default_image:
if Global.config_cache.has_section_key("preferences", "default_width") && Global.config_cache.has_section_key("preferences", "default_height"):
size = Vector2(Global.config_cache.get_value("preferences", "default_width"), Global.config_cache.get_value("preferences", "default_height"))
Global.is_default_image = !Global.is_default_image
if Global.config_cache.has_section_key("preferences", "default_fill_color"):
fill_color = Global.config_cache.get_value("preferences", "default_fill_color")
Global.is_default_image = !Global.is_default_image
sprite.create(size.x, size.y, false, Image.FORMAT_RGBA8)
sprite.fill(fill_color)
sprite.lock()
var tex := ImageTexture.new()