When cloning a frame, the clone appears next to the cloned

Removed some code from FrameButton.gd since it's used in AnimationTimeline.gd, and removed the Global.hidden_canvases array, as... it did nothing? I don't remember what I made it for, I think it was for UndoRedo purposes but it's seems to be working fine without it.
This commit is contained in:
OverloadedOrama 2020-04-17 04:25:08 +03:00
parent 4068330e26
commit a3b01873a2
3 changed files with 35 additions and 80 deletions

View file

@ -42,46 +42,7 @@ func _on_PopupMenu_id_pressed(ID : int) -> void:
remove_frame()
1: # Clone Frame
var canvas : Canvas = Global.canvases[frame]
var new_canvas : Canvas = load("res://Prefabs/Canvas.tscn").instance()
new_canvas.size = Global.canvas.size
new_canvas.frame = Global.canvases.size()
var new_canvases := Global.canvases.duplicate()
new_canvases.append(new_canvas)
var new_hidden_canvases := Global.hidden_canvases.duplicate()
new_hidden_canvases.append(new_canvas)
for layer in canvas.layers: # Copy every layer
var sprite := Image.new()
sprite.copy_from(layer[0])
sprite.lock()
var tex := ImageTexture.new()
tex.create_from_image(sprite, 0)
new_canvas.layers.append([sprite, tex, layer[2]])
Global.undos += 1
Global.undo_redo.create_action("Add Frame")
Global.undo_redo.add_do_method(Global, "redo", [new_canvas])
Global.undo_redo.add_undo_method(Global, "undo", [new_canvas])
Global.undo_redo.add_do_property(Global, "canvases", new_canvases)
Global.undo_redo.add_do_property(Global, "hidden_canvases", Global.hidden_canvases)
Global.undo_redo.add_do_property(Global, "canvas", new_canvas)
Global.undo_redo.add_do_property(Global, "current_frame", new_canvases.size() - 1)
for i in range(Global.layers.size()):
for child in Global.layers[i][3].get_children():
Global.undo_redo.add_do_property(child, "pressed", false)
Global.undo_redo.add_undo_property(child, "pressed", child.pressed)
for c in Global.canvases:
Global.undo_redo.add_do_property(c, "visible", false)
Global.undo_redo.add_undo_property(c, "visible", c.visible)
Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases)
Global.undo_redo.add_undo_property(Global, "hidden_canvases", new_hidden_canvases)
Global.undo_redo.add_undo_property(Global, "canvas", Global.canvas)
Global.undo_redo.add_undo_property(Global, "current_frame", Global.current_frame)
Global.undo_redo.commit_action()
Global.animation_timeline._on_CopyFrame_pressed(frame)
2: # Move Left
change_frame_order(-1)
@ -105,8 +66,6 @@ func remove_frame() -> void:
var canvas : Canvas = Global.canvases[frame]
var new_canvases := Global.canvases.duplicate()
new_canvases.erase(canvas)
var new_hidden_canvases := Global.hidden_canvases.duplicate()
new_hidden_canvases.append(canvas)
var current_frame := Global.current_frame
if current_frame > 0 && current_frame == new_canvases.size(): # If it's the last frame
current_frame -= 1
@ -115,7 +74,6 @@ func remove_frame() -> void:
Global.undo_redo.create_action("Remove Frame")
Global.undo_redo.add_do_property(Global, "canvases", new_canvases)
Global.undo_redo.add_do_property(Global, "hidden_canvases", new_hidden_canvases)
Global.undo_redo.add_do_property(Global, "canvas", new_canvases[current_frame])
Global.undo_redo.add_do_property(Global, "current_frame", current_frame)
@ -125,7 +83,6 @@ func remove_frame() -> void:
Global.undo_redo.add_undo_property(c, "frame", c.frame)
Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases)
Global.undo_redo.add_undo_property(Global, "hidden_canvases", Global.hidden_canvases)
Global.undo_redo.add_undo_property(Global, "canvas", canvas)
Global.undo_redo.add_undo_property(Global, "current_frame", Global.current_frame)